v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.34:Water depth"
Jump to navigation
Jump to search
Line 3: | Line 3: | ||
Water (or magma) can be one of eight different depths. You can find out how deep water is by examining it with the loo{{k|k}} command, or by editing your [[d_init.txt]] file to display water as coloured numbers by changing the SHOW_FLOW_AMOUNTS value to YES. | Water (or magma) can be one of eight different depths. You can find out how deep water is by examining it with the loo{{k|k}} command, or by editing your [[d_init.txt]] file to display water as coloured numbers by changing the SHOW_FLOW_AMOUNTS value to YES. | ||
− | Water depth ranges from 0-7, where 0 is no water and 7 is maximum depth. Note that water depth is 'per z-index'; that is, if a tile is at depth 7/7, it means that the water 'on that level' is at maximum depth, not that the water extends down to 7 z-index levels. Three tiles adjacent to one another on the z-index that were full of water could therefore be seen as having 21 levels of depth. | + | Water depth ranges from 0-7, where 0 is no water and 7 is maximum depth. Note that water depth is ''per z-index''; that is, if a tile is at depth 7/7, it means that the water ''on that level'' is at maximum depth, not that the water extends down to 7 z-index levels. Three tiles adjacent to one another on the z-index that were full of water could therefore be seen as having 21 levels of depth. |
The following is a qualitative description of how deep the water is relative to a dwarf: | The following is a qualitative description of how deep the water is relative to a dwarf: |
Revision as of 12:01, 5 May 2013
This article is about an older version of DF. |
Water (or magma) can be one of eight different depths. You can find out how deep water is by examining it with the look command, or by editing your d_init.txt file to display water as coloured numbers by changing the SHOW_FLOW_AMOUNTS value to YES.
Water depth ranges from 0-7, where 0 is no water and 7 is maximum depth. Note that water depth is per z-index; that is, if a tile is at depth 7/7, it means that the water on that level is at maximum depth, not that the water extends down to 7 z-index levels. Three tiles adjacent to one another on the z-index that were full of water could therefore be seen as having 21 levels of depth.
The following is a qualitative description of how deep the water is relative to a dwarf:
Depth | Description |
---|---|
0 | Not a true value (that is, you will never see it displayed) - there is no water on this tile. |
1 | A puddle. This is the maximum depth dwarves will build on. Water may evaporate. |
2 | Knee deep. |
3 | Waist deep. |
4 | Dangerous terrain. Movement trains swimming. |
5 | Head height. Dwarves are now swimming (or drowning, as the case may be). |
6 | Over a dwarf's head. |
7 | Risk of drowning. Can have water on floorless tile above. |