- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Cage"
Line 12: | Line 12: | ||
You can find a list of imaginative ideas to do with [[captured creatures]] here. | You can find a list of imaginative ideas to do with [[captured creatures]] here. | ||
+ | |||
+ | |||
+ | If you buy your first animals via the traders, you may be unsure how to extract them. To remove an animal from a cage, it first needs to be placed via the Build menu (at the bottom, j). Once it's placed, use q to examine it, a to assign, and then use enter to toggle the animal(s) currently inside. A dwarf will come along and let the animal out of the cage, after which it can be butchered, moved, et cetera. | ||
{{Buildings}} | {{Buildings}} |
Revision as of 11:42, 9 February 2008
A cage is a holding device. Cages cannot be made of stone, but can be made of wood and metal. A cage made of glass is called a terrarium. Cages can hold an unlimited number of animals and captured vermin at once. Placing animals in a cage can reduce lag and reduce traffic in your hallways. An empty cage is classed as furniture, though a cage with an animal (or animal corpse) must be stored in a stockpile with animals enabled.
The cage can be used in a few ways:
- A jail, where you designate its location to be used for justice, and a sheriff will detain any unruly dwarves.
- Animal restraining device, where you simply plant it and allocate any animals you want in it. Particularly handy for keeping track of mating animals. Just assign (q on a cage that has been built (b-j) in a room) all the animals of one type in a cage and let them sit. Soon stray deer fawns will be all over your fortress
- A cage trap needs a cage as one of its components.
You can find a list of imaginative ideas to do with captured creatures here.
If you buy your first animals via the traders, you may be unsure how to extract them. To remove an animal from a cage, it first needs to be placed via the Build menu (at the bottom, j). Once it's placed, use q to examine it, a to assign, and then use enter to toggle the animal(s) currently inside. A dwarf will come along and let the animal out of the cage, after which it can be butchered, moved, et cetera.
Rooms | |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |