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Difference between revisions of "User:Noctis"
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== Forties!! == | == Forties!! == | ||
− | My current fort is a rather nice gem. It has a thick forest just at the steps of a joyous wild mountain, which is flanked by a steam and has enough lakes to keep 10 proficient fishers busy for the whole year. Within the the mountain there are 2 pit-like chasm and a underground magma lake. Outside, hidden in the forest, is a open magma vent, the resting place of the first | + | My current fort is a rather nice gem. It has a thick forest just at the steps of a joyous wild mountain, which is flanked by a steam and has enough lakes to keep 10 proficient fishers busy for the whole year. Within the the mountain there are 2 pit-like chasm and a underground magma lake. Outside, hidden in the forest, is a open magma vent, the resting place of the first trade caravan. All the stone layers are represented and a flux is also available. It's even got gabbro, meaning it likely has diamonds. Only thing it lacks are the daemon pits. An almost perfect starting position. |
− | I' | + | Argh! Scrap that... Perfect starts aren't as interesting as they might seem at first glance. Yeah, some imps wrecked a caravan and some heavy industry was brewing, but thats about it. Not to mention that the FPS went never above 15. Since there are no decent goblin sieges to pit your military against and the occasional mega-bests are somewhat disappointing, there's really no thrill in building on such places. And that brings us to.. |
+ | |||
+ | === Asënnîles === | ||
+ | |||
+ | ... or in the common tounge "Gravelstrap". Such a fitting name it is. It is founded upon a steep mountain side, within a hidden terrifying swampy valley. Mudmen hold these lands as their own and never has a foot of any civilized folk stepped on these lands. Fittingly the topmost layer of rock is mudstone. However, one should not let themselves be mislead by this. Even though mud is abundant in these lands, water is not and one can not drink mud. Once this valley might have been a lake, but now it is a decaying corpse of it's former glory, only a withering freezing waste. Here everything is either turned into a shade of gray by the lifeless ice and a muddy corruption of snow or it is brown like the dead trees, grass, bushes and the never-ending mud of this land. Only the dark vastly steep cliffs of the mountain side and the settlers themselves are in contrast to the the depressing countryside. | ||
+ | |||
+ | Those pioneers must truly be fearless to dread build a settelment in such a place, or are they? What drives souls to such an act? Desperation... The Kingdom of Mishthemshaligzuglar is enflamed by the endless wars with the goblin clans from all sides and at the same time it's rulers have given themselves to tyranny. The border fortresses are burning and at the same time the tyrants force their people to craft them trinkets day and night, barring any help to the outlaying lands. Forced from their homes by invaders and their own kin alike, these lost souls made their way through a shadowy grassland and made a difficult trek over the vast mountain range of the northern tundra, until they finally had to settle on the slopes of this sickening valley. Many brave comrades were lost to the perils of their journey and now their supplies are running dangerously low. | ||
+ | |||
+ | First year of any settlement is a rough one, but here, on the steep slopes of the ever-freezing mountains, it can easily be fatal. A woodsman among the party quickly assessed the situtation: "I have seen hideous monstrosities mindlessly crawl around the base of the cliff, resembling snails and slugs while mocking the human form. At the same time a seemingly bottomless chasm separates these massive cliffs from their bases and often have we run from the horrid batlike ogres that swarm like flies from it's depths. However unattractive those obstacles might seem, we still need to cross them. Without the trees and farmable land on the other side, we cannot dream to survive. It seems that the only option is to dig..." "Dig?!?" sounded the astonished and ignorant response from the selfcentered and snobbish apprentice jeweler, who might've been the most useless member of their group. Still, dig they did. After securing the contents of their last remaining wagon and dismantling it, two of them wielded the copper pick they "salvaged" from their hometowns and dug deep. Others followed, mainly because of the fear of the monsters outside. |
Revision as of 22:27, 8 December 2007
Oi!
Noctis has a fixed happy mood, unless he is saddened about the state of affairs. He is deeply concerned about international liberty. He saw a good socially critical film. He was annoyed by a confining school system. He had a fine drink recently. He complained about muddy and frozen gravel roads. He saw the first snow fall. He no-lifed Dwarf Fortress for a week. He has been quite tired. He rejoiced the release of a new Dwarf Fortress version. He played a good RPG. He is concerned about international liberty. He enjoyed the school break.
Noctis likes story-heavy RPGs, complex Computer Games, Silver, Iron, Steel, Obsidian, Protest Songs, Heavy Metal, Hardcore Punk, Folk Metal, Blood Red and Midnight Black. When possible, he prefers to consume Kvass, Kama and home-brewed Wine. He absolutely detests violence.
He can't be bothered with frantic, fast-paced living. He is relaxed. He loves a good thrill. He finds helping others very rewarding. He almost never becomes angry. He has a calm demeanor. He does not have a great aesthetic sensitivity. He can be very happy and optimistic. He dislikes confrontations. He is often sad and dejected. He hates rules, contracts and other confining elements in his life. He likes to try new things. He prefers to be alone. He is bored by reality and has a wonderful imagination. He occasionally overindulges. He loves new and fresh ideas. He is put off by authority and tradition. He loves to defy convention. Others think he revels in chaos and disorder. He is disorganized. He generally is very straightforward with others. He is slow to trust others. He is compassionate and feels the pain of others. He takes time when making decisions. He likes working indoors and enjoys inclement weather.
Forties!!
My current fort is a rather nice gem. It has a thick forest just at the steps of a joyous wild mountain, which is flanked by a steam and has enough lakes to keep 10 proficient fishers busy for the whole year. Within the the mountain there are 2 pit-like chasm and a underground magma lake. Outside, hidden in the forest, is a open magma vent, the resting place of the first trade caravan. All the stone layers are represented and a flux is also available. It's even got gabbro, meaning it likely has diamonds. Only thing it lacks are the daemon pits. An almost perfect starting position.
Argh! Scrap that... Perfect starts aren't as interesting as they might seem at first glance. Yeah, some imps wrecked a caravan and some heavy industry was brewing, but thats about it. Not to mention that the FPS went never above 15. Since there are no decent goblin sieges to pit your military against and the occasional mega-bests are somewhat disappointing, there's really no thrill in building on such places. And that brings us to..
Asënnîles
... or in the common tounge "Gravelstrap". Such a fitting name it is. It is founded upon a steep mountain side, within a hidden terrifying swampy valley. Mudmen hold these lands as their own and never has a foot of any civilized folk stepped on these lands. Fittingly the topmost layer of rock is mudstone. However, one should not let themselves be mislead by this. Even though mud is abundant in these lands, water is not and one can not drink mud. Once this valley might have been a lake, but now it is a decaying corpse of it's former glory, only a withering freezing waste. Here everything is either turned into a shade of gray by the lifeless ice and a muddy corruption of snow or it is brown like the dead trees, grass, bushes and the never-ending mud of this land. Only the dark vastly steep cliffs of the mountain side and the settlers themselves are in contrast to the the depressing countryside.
Those pioneers must truly be fearless to dread build a settelment in such a place, or are they? What drives souls to such an act? Desperation... The Kingdom of Mishthemshaligzuglar is enflamed by the endless wars with the goblin clans from all sides and at the same time it's rulers have given themselves to tyranny. The border fortresses are burning and at the same time the tyrants force their people to craft them trinkets day and night, barring any help to the outlaying lands. Forced from their homes by invaders and their own kin alike, these lost souls made their way through a shadowy grassland and made a difficult trek over the vast mountain range of the northern tundra, until they finally had to settle on the slopes of this sickening valley. Many brave comrades were lost to the perils of their journey and now their supplies are running dangerously low.
First year of any settlement is a rough one, but here, on the steep slopes of the ever-freezing mountains, it can easily be fatal. A woodsman among the party quickly assessed the situtation: "I have seen hideous monstrosities mindlessly crawl around the base of the cliff, resembling snails and slugs while mocking the human form. At the same time a seemingly bottomless chasm separates these massive cliffs from their bases and often have we run from the horrid batlike ogres that swarm like flies from it's depths. However unattractive those obstacles might seem, we still need to cross them. Without the trees and farmable land on the other side, we cannot dream to survive. It seems that the only option is to dig..." "Dig?!?" sounded the astonished and ignorant response from the selfcentered and snobbish apprentice jeweler, who might've been the most useless member of their group. Still, dig they did. After securing the contents of their last remaining wagon and dismantling it, two of them wielded the copper pick they "salvaged" from their hometowns and dug deep. Others followed, mainly because of the fear of the monsters outside.