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Difference between revisions of "40d:Noise"

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(Added Z-axis info, briefly.)
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Certain jobs (when completed) will generate '''noise''' that will cause your dwarves to "sleep uneasily" and give them unhappy [[thoughts]].  Building or destroying [[building]]s causes noise within 16 tiles, as does firing [[siege engines]].  [[Mining]] and [[wood cutting]] causes noise within 8 tiles.  Jobs performed at [[workshops]] cause noise within 4 tiles, and most other jobs cause noise within 4 or 2 tiles.
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Certain jobs (when completed) will generate '''noise''' that will cause your dwarves to "sleep uneasily" and give them unhappy [[thoughts]].  Building or destroying [[building]]s causes noise within 16 tiles, as does firing [[siege engines]].  [[Mining]] and [[wood cutting]] causes noise within 8 tiles{{verify}}.  Jobs performed at [[workshops]] cause noise within 4 tiles, and most other jobs cause noise within 4 or 2 tiles.
  
 
Neither walls nor doors will insulate dwarves from sound.  Distance is the only factor in whether a dwarf's sleep will be disturbed.
 
Neither walls nor doors will insulate dwarves from sound.  Distance is the only factor in whether a dwarf's sleep will be disturbed.

Revision as of 19:50, 4 November 2007

Certain jobs (when completed) will generate noise that will cause your dwarves to "sleep uneasily" and give them unhappy thoughts. Building or destroying buildings causes noise within 16 tiles, as does firing siege engines. Mining and wood cutting causes noise within 8 tiles[Verify]. Jobs performed at workshops cause noise within 4 tiles, and most other jobs cause noise within 4 or 2 tiles.

Neither walls nor doors will insulate dwarves from sound. Distance is the only factor in whether a dwarf's sleep will be disturbed.

When noise radiates from buildings, it radiates from the center tile, like this:

....*....
...***...
..*****..
.**WWW**.
***WWW***
.**WWW**.
..*****..
...***...
....*....

W - Workshop, * - Noise, . - No noise


Noise does not propagate in the Z-axis.