v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Noise"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 16: Line 16:
 
   
 
   
 
  W - Workshop, * - Noise, . - No noise
 
  W - Workshop, * - Noise, . - No noise
 
 
Noise does not propagate in the [[Z-axis]].
 

Revision as of 01:42, 5 November 2007

Certain jobs (when completed) will generate noise that will cause your dwarves to "sleep uneasily" and give them unhappy thoughts. Building or destroying buildings causes noise within 16 tiles, as does firing siege engines. Mining and wood cutting causes noise within 8 tiles[Verify]. Jobs performed at workshops cause noise within 4 tiles, and most other jobs cause noise within 4 or 2 tiles.

Neither walls nor doors will insulate dwarves from sound. Distance is the only factor in whether a dwarf's sleep will be disturbed.

When noise radiates from buildings, it radiates from the center tile, like this:

....*....
...***...
..*****..
.**WWW**.
***WWW***
.**WWW**.
..*****..
...***...
....*....

W - Workshop, * - Noise, . - No noise