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Difference between revisions of "40d:Noise"
Turgid Bolk (talk | contribs) m (mentioned z-levels, added version tag to old diagram) |
(Workshop noise travels 4 Z-levels) |
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− | Certain jobs (when completed) will generate '''noise''' that will cause your dwarves to get the unhappy [[thought]] "slept uneasily." Building or destroying [[building]]s causes noise within 16 tiles, as does firing [[siege engines]]. [[Mining]] and [[wood cutting]] causes noise within 8 tiles.{{verify}} Jobs performed at [[workshops]] cause noise within 4 tiles, and most other jobs cause noise within 4 or 2 tiles. It is unknown how far noise travels through [[Z-level]]s, but workshop noise travels through | + | Certain jobs (when completed) will generate '''noise''' that will cause your dwarves to get the unhappy [[thought]] "slept uneasily." Building or destroying [[building]]s causes noise within 16 tiles, as does firing [[siege engines]]. [[Mining]] and [[wood cutting]] causes noise within 8 tiles.{{verify}} Jobs performed at [[workshops]] cause noise within 4 tiles, and most other jobs cause noise within 4 or 2 tiles. It is unknown how far some noise travels through [[Z-level]]s, but workshop noise travels through four levels, the same as horizontally.[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000858] |
Neither walls nor doors will insulate dwarves from sound. Distance is the only factor in whether a dwarf's sleep will be disturbed. | Neither walls nor doors will insulate dwarves from sound. Distance is the only factor in whether a dwarf's sleep will be disturbed. |
Revision as of 08:08, 8 November 2007
Certain jobs (when completed) will generate noise that will cause your dwarves to get the unhappy thought "slept uneasily." Building or destroying buildings causes noise within 16 tiles, as does firing siege engines. Mining and wood cutting causes noise within 8 tiles.[Verify] Jobs performed at workshops cause noise within 4 tiles, and most other jobs cause noise within 4 or 2 tiles. It is unknown how far some noise travels through Z-levels, but workshop noise travels through four levels, the same as horizontally.[1]
Neither walls nor doors will insulate dwarves from sound. Distance is the only factor in whether a dwarf's sleep will be disturbed.
When noise radiates from buildings, it radiates from the center tile, like thisv0.23.130.23a:
....*.... ...***... ..*****.. .**WWW**. ***WWW*** .**WWW**. ..*****.. ...***... ....*.... W - Workshop, * - Noise, . - No noise