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Difference between revisions of "40d:Mud"
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Mud can be created by filling a [[floor]] space with [[water]], then letting it evaporate. Creating mud is the goal of [[irrigation]]. | Mud can be created by filling a [[floor]] space with [[water]], then letting it evaporate. Creating mud is the goal of [[irrigation]]. | ||
− | Mud will spread as your dwarves walk through it and into other areas. It can quickly spread from a [[farm]]ing area throughout your entire fortress, turning floor tiles brown. [[grate|Floor Grates]] | + | Mud will spread as your dwarves walk through it and into other areas. It can quickly spread from a [[farm]]ing area throughout your entire fortress, turning floor tiles brown. [[grate|Floor Grates]] over a [[channel]] or [[bridge]]s seem to stop the spread. |
Revision as of 11:48, 2 December 2007
Mud can be created by filling a floor space with water, then letting it evaporate. Creating mud is the goal of irrigation.
Mud will spread as your dwarves walk through it and into other areas. It can quickly spread from a farming area throughout your entire fortress, turning floor tiles brown. Floor Grates over a channel or bridges seem to stop the spread.
Example of Stopping Mud Spread
WWWWWWWWWWW W=====WWWWW W=====WWWWW W=====Wó.óW W=====WW.WW W=====+#... W+WWW+WWWWW W1WWW7WWWWW Code: W - unmined [[wall]] = - farm plot + - doors (water inlet/outlet, farmer entance) # - floor grate 7 - water source 1 - water drain ó - levers connected to doors . - clean(!!) ground
Remember that a channel must be built in the tile before the grate is installed. I guess mud can originate from a number of sources besides your own farming, but with enough grates, the fancier parts of the fortress should be safe.