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Difference between revisions of "40d:Region"

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m (Noted alignment variety)
(Prettification of grid)
Line 3: Line 3:
 
A rough list of region types follows. This list should be considered incomplete and should be added to whenever you discover a new region type. The threat matrix from the old wiki is deprecated and should be replaced from new Surroundings data.
 
A rough list of region types follows. This list should be considered incomplete and should be added to whenever you discover a new region type. The threat matrix from the old wiki is deprecated and should be replaced from new Surroundings data.
  
Surroundings types:
+
{| class="prettytable"
* Serene
+
|+ Surroundings
* Mirthful
+
|-
* Joyous Wilds
+
! Good
* Sinister
+
! Neutral
* Haunted
+
! Evil
* Terrifying
+
|-
* Calm
+
| Serene || Calm || Sinister
* Wilderness
+
|-
* Untamed Wilds
+
| Mirthful || Wilderness || Haunted
 +
|-
 +
| Joyous Wilds || Untamed Wilds || Terrifying
 +
|}
  
 
Note that with the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral).
 
Note that with the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral).

Revision as of 01:22, 30 October 2007

Dwarf Fortress allows you to build a fortress in a variety of different regions, with advantages and disadvantages for fort-building. Different regions may have different creatures and different features, depending on how forested or mountainous the region is, climate, presence of a river, and good/evil alignment.

A rough list of region types follows. This list should be considered incomplete and should be added to whenever you discover a new region type. The threat matrix from the old wiki is deprecated and should be replaced from new Surroundings data.

Surroundings
Good Neutral Evil
Serene Calm Sinister
Mirthful Wilderness Haunted
Joyous Wilds Untamed Wilds Terrifying

Note that with the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral).

Temperature:

(section incomplete)

Trees:

(section incomplete)

Other Vegetation:

(section incomplete)

Biome names:

  • Temperate Conifer Forest
  • Temperate Shrubland

(section incomplete)