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Difference between revisions of "40d:Flood"

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There can be up to seven units of [[water]] in a tile:  1/7 is ankle-deep, while at 7/7, water fills up to the ceiling. At depths below 4/7, dwarves can walk freely, but if the depth is greater than 4/7, dwarves must swim. At 4/7, a dwarf chooses whether he or she walks or swims.{{verify}} A dwarf who can't swim can [[drowning|drown]] in a tile with too much water in it.
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There can be up to seven units of [[water]] in a tile:  1/7 is ankle-deep, while at 7/7, water fills up to the ceiling. At depths below 4/7, dwarves can walk freely, but if the depth is greater than 4/7, dwarves must swim. At 4/7, a dwarf chooses whether they walk or swim. A dwarf who can't swim can [[drowning|drown]] in a tile with too much water in it.
  
 
A tile will flood if there is a water source adjacent to it, which can potentially lead to fatal accidents. Deliberately flooding squares can be useful for [[farming]], but can cause you to lag from all the water movement.
 
A tile will flood if there is a water source adjacent to it, which can potentially lead to fatal accidents. Deliberately flooding squares can be useful for [[farming]], but can cause you to lag from all the water movement.

Revision as of 03:11, 22 April 2008

There can be up to seven units of water in a tile: 1/7 is ankle-deep, while at 7/7, water fills up to the ceiling. At depths below 4/7, dwarves can walk freely, but if the depth is greater than 4/7, dwarves must swim. At 4/7, a dwarf chooses whether they walk or swim. A dwarf who can't swim can drown in a tile with too much water in it.

A tile will flood if there is a water source adjacent to it, which can potentially lead to fatal accidents. Deliberately flooding squares can be useful for farming, but can cause you to lag from all the water movement.