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Difference between revisions of "40d:Region"
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(Touched up the biome section with links.) |
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'''Biome names''' | '''Biome names''' | ||
− | * Mountain | + | * [[Mountain]] |
− | * Temperate Broadleaf Forest | + | * [[Temperate Broadleaf]] Forest |
− | * Temperate Conifer Forest | + | * [[Temperate Conifer]] Forest |
− | * Temperate Savanna | + | * [[Temperate Savanna]] |
− | * Temperate Shrubland | + | * [[Temperate Shrubland]] |
+ | * [[Sand Desert]] | ||
'''Temperature''' | '''Temperature''' |
Revision as of 02:58, 30 October 2007
Dwarf Fortress allows you to build a fortress in a variety of different regions, with advantages and disadvantages for fort-building. Different regions may have different creatures and different features, depending on how forested or mountainous the region is, climate, presence of a river, and good/evil alignment.
A rough list of region types follows. This list should be considered incomplete and should be added to whenever you discover a new region type. The threat matrix from the old wiki is deprecated and should be replaced from new Surroundings data.
Biome names
- Mountain
- Temperate Broadleaf Forest
- Temperate Conifer Forest
- Temperate Savanna
- Temperate Shrubland
- Sand Desert
Temperature
- Cold
- Temperate
- Warm
Trees
- None
- Scarce
- Sparse
- Woodland
- Heavily Forested
Other Vegetation
- None
- Scarce
- Moderate
- Thick
Good | Neutral | Evil |
---|---|---|
Serene | Calm | Sinister |
Mirthful | Wilderness | Haunted |
Joyous Wilds | Untamed Wilds | Terrifying |
Note that with the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral).
(section incomplete)