- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Region"
(Touched up the biome section with links.) |
(Imported old threat matrix chart (modified for new "Good" names)... better colors) |
||
Line 34: | Line 34: | ||
* Thick | * Thick | ||
− | {| | + | {| border=0 cellpadding=0 cellspacing=0 style="background: black;" |
|+ Surroundings | |+ Surroundings | ||
+ | | || <font color="#ffffff">'''Benign'''</font> || <font color="#ffffff">'''Neutral'''</font> || <font color="#ffffff">'''Savage'''</font> | ||
|- | |- | ||
− | + | | style="padding-right: 30px;"| <font color="#ffffff">'''Good''' || style="padding-right: 30px;"| <font color="#0000ff">'''Serene'''</font> || style="padding-right: 30px;"| <font color="#00ff00">'''Mirthful'''</font> || <font color="#00ffff">'''Joyous Wilds'''</font> | |
− | |||
− | |||
|- | |- | ||
− | | | + | | <font color="#ffffff">'''Neutral'''</font> || <font color="#c0c0c0">'''Calm'''</font> || <font color="#008000">'''Wilderness'''</font> || <font color="#ffff00">'''Untamed Wilds'''</font> |
|- | |- | ||
− | | | + | | <font color="#ffffff">'''Evil'''</font> || <font color="#800080">'''Sinister'''</font> || <font color="#ff00ff">'''Haunted'''</font> || <font color="#ff00ff">'''Terrifying'''</font> |
− | |||
− | |||
|} | |} | ||
+ | |||
Note that with the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral). | Note that with the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral). | ||
(section incomplete) | (section incomplete) |
Revision as of 03:50, 31 October 2007
Dwarf Fortress allows you to build a fortress in a variety of different regions, with advantages and disadvantages for fort-building. Different regions may have different creatures and different features, depending on how forested or mountainous the region is, climate, presence of a river, and good/evil alignment.
A rough list of region types follows. This list should be considered incomplete and should be added to whenever you discover a new region type. The threat matrix from the old wiki is deprecated and should be replaced from new Surroundings data.
Biome names
- Mountain
- Temperate Broadleaf Forest
- Temperate Conifer Forest
- Temperate Savanna
- Temperate Shrubland
- Sand Desert
Temperature
- Cold
- Temperate
- Warm
Trees
- None
- Scarce
- Sparse
- Woodland
- Heavily Forested
Other Vegetation
- None
- Scarce
- Moderate
- Thick
Benign | Neutral | Savage | |
Good | Serene | Mirthful | Joyous Wilds |
Neutral | Calm | Wilderness | Untamed Wilds |
Evil | Sinister | Haunted | Terrifying |
Note that with the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral).
(section incomplete)