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Difference between revisions of "v0.34 Talk:Gem"
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Large gems can be used as bait in [[animal trap]]s, upon destruction of the animal trap, this gems is dropped next to where the animal trap was. So, this is a method for moving gems, though not a very reliable one. Also 'large gems' can be chosen as one of the types of 'finished goods' for a stockpile. Once a large gem is encrusted with other items, dwarves will move it to such a stockpile. | Large gems can be used as bait in [[animal trap]]s, upon destruction of the animal trap, this gems is dropped next to where the animal trap was. So, this is a method for moving gems, though not a very reliable one. Also 'large gems' can be chosen as one of the types of 'finished goods' for a stockpile. Once a large gem is encrusted with other items, dwarves will move it to such a stockpile. | ||
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+ | == Rarity of gems == | ||
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+ | I've done some tests with the '''prospect''' tool of DFHack on four different locations. Certain gems, like the grossulars and [[Goshenite]], which seem to spawn on marble, are exceedingly rare. Not found a single grossular, I only found Goshenite on 2 maps, one having 3 gems and the other having 133, being at most the third least abundant gem in the map. | ||
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+ | I remember there was some sort of bug where a sort of mineral wouldn't spawn due to the presence of another (can't remember but I believe it's related with silver or tin), maybe this is related. | ||
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+ | Also, I remember that gems increase the scarser mineral frequency is, although again I don't have the source for this, although it would make sense as most gems don't spawn within mineral clusters. | ||
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+ | I could post the prospects (as I've piped them to text) but the map was custom-made, hence somewhat unreliable.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 16:36, 11 January 2014 (UTC) |
Revision as of 16:36, 11 January 2014
Just FYI, dwarves can now polish non-gemstone rocks into cabochons in the jewelers workshop. Even slate!--Auric 18:26, 14 March 2012 (UTC)
Gem cuts
If I'm reading it correctly, raw/objects/entity_default.txt defines what cuts of gem a civ can produce:
Dwarf | Human | Goblin | Elf / Kobold / Animal men | |
---|---|---|---|---|
STONE_SHAPE: |
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GEM_SHAPE: |
|
|
|
|
Based on this, is the article incorrect in its assessment of how cuts are decided? It would seem "brilliant" is never used alone, and "rose" isn't on our list. I would like someone to check my findings before I edit the article, since I'm not that experienced with looking into the raws. Thanks. --timrem 01:09, 14 April 2012 (UTC)
Moving large gems
Large gems can be used as bait in animal traps, upon destruction of the animal trap, this gems is dropped next to where the animal trap was. So, this is a method for moving gems, though not a very reliable one. Also 'large gems' can be chosen as one of the types of 'finished goods' for a stockpile. Once a large gem is encrusted with other items, dwarves will move it to such a stockpile.
Rarity of gems
I've done some tests with the prospect tool of DFHack on four different locations. Certain gems, like the grossulars and Goshenite, which seem to spawn on marble, are exceedingly rare. Not found a single grossular, I only found Goshenite on 2 maps, one having 3 gems and the other having 133, being at most the third least abundant gem in the map.
I remember there was some sort of bug where a sort of mineral wouldn't spawn due to the presence of another (can't remember but I believe it's related with silver or tin), maybe this is related.
Also, I remember that gems increase the scarser mineral frequency is, although again I don't have the source for this, although it would make sense as most gems don't spawn within mineral clusters.
I could post the prospects (as I've piped them to text) but the map was custom-made, hence somewhat unreliable.--Doktoro Reichard (talk) 16:36, 11 January 2014 (UTC)