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Difference between revisions of "40d Talk:Weapon"

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==Weapons==
 
==Weapons==
 
Clicking the links of some of the types of weapons redirects back to weapons.  --[[User:Chrispy|Chrispy]] 21:07, 10 April 2008 (EDT)
 
Clicking the links of some of the types of weapons redirects back to weapons.  --[[User:Chrispy|Chrispy]] 21:07, 10 April 2008 (EDT)
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== Trap Components as Weapons ==
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"There are a few enormous weapons that no race can wield..."
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I beg to differ.  In Adventure mode, at least in "Play Now", you can in fact pick these things up and hit people with them.  I dunno if they come with lots of negatives for being a stupid weapon, but I know I've used an enormous wooden corkscrew to fight troglydites before.  That, and a barrel of dwarven wine.
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--[[User:Dadamh|Dadamh]] 11:19, 2 June 2008 (EDT)

Revision as of 15:19, 2 June 2008

Are the bows and blowguns melee or ranged? -- Bovinepro

Both. When they run out of ammo the dwarves will beat their enemies to death with their bows. The listed damage is for when that happens. --Ikkonoishi 17:15, 4 November 2007 (EST)

What about damage done by artifact weapons? Is it x2 like masterwork items?

The exact damage bonus granted by artifact weapons is unknown, though it's quite likely much higher than a masterwork, if the value is any indicator. It's difficult to determine the exact bonus, as it's not in the raws, Toady hasn't told us, and it's very difficult to gauge exactly how much damage a weapon is dealing due to how little is known about the combat calculations in general. --Hesitris 07:31, 18 November 2007 (EST)

Conflicting Info?

Earlier on, we say that dwarves can't wield bows because they are too big. Down in the tables, the bow is listed as two handed and not unwieldable. Need to correct one or the other (I'm too lazy to verify that in the current version bows are still unwieldable.) --TheUbie 06:20, 28 November 2007 (EST)

Well, a bow is two handed and unwieldable to dwarves, do you mean in adventure mode with humans/elves? I think most of this data is fortress mode specific. --Gotthard 18:15, 28 November 2007 (EST)
I didn't write the article, so I don't know it's original intention, however there are other weapons that can be wielded 2 handed by humans and others in adventure mode, but are listed as unweildable by dwarves. Need to choose to make the table fortress specific, adventure mode specific, or add another col and make it specific to both. As it stands now, it doesn't make sense. --TheUbie 18:54, 29 November 2007 (EST)
I'm almost certain this is dwarf specific, because I had some goblin axemen siege my base, and one of them was wielding a great axe in one hand, and a shield (not even a *buckler*) in the other hand. I think I saw the same thing with a halberd, but a pike was multigrasped. Looks like goblins have a lot more options than our poor dwarves. --Gotthard 12:16, 30 November 2007 (EST)

Pike

I been able to wield a bronze pike with an adventurer in 23a and it was quite deadly. This need to be verified. Maybe there is a strength requirement? --Eagle of Fire 14:43, 28 November 2007 (EST)

Whips and scourges

So, I'm guessing that you can't assign dwarves to use whips and scourges unless you've traded for one, right? And on the article for Scourge it says it's deadlier than a whip (which currently has no page)... Does that mean scourges are better in every way? What's worse? --Penguinofhonor 21:03, 1 December 2007 (EST)

Did you actually read the tables? It does 10 more damage, and is the same in everything else. Dwarves can't become lashers. There are no lasher option in the military settings... --Nitem4re 14:13, 4 December 2007 (EST)

Unorthodox Weapons

Is there any information on unorthodox weapons such as coins and loincloths? For instance, are the material and crafting value taken into account, and what is the base damage of the item? Patarak 04:13, 13 February 2008 (EST)

"Unortodox" weapons are not really weapons. However, since absolutly anything thrown is deadly in the curren fight code, a lot of people use about anything in adventure mode. This is how coins became popular as a throwing weapon. Part because it's as deadly as anything else and very light which mean you can carry a lot around, part because it is a weapon used in other ascii or rogue like games. You could throw butterfly corpses and mud around and it would be just as deadly as coins. --Eagle of Fire 17:52, 13 February 2008 (EST)

Great axe

I'm not saying dwarves can wear it, but the dead goblin over there wore one, and even a shield too..if I can get 5 minutes of peace from this annoying little buggers i will try to let one of my dwarves wear it..--Koltom 21:40, 3 March 2008 (EST)


Youre lucky. You get alot of goblins! I want some! Can you send some over?--CrazyMcfobo 18:16, 10 April 2008 (EDT)

Weapons

Clicking the links of some of the types of weapons redirects back to weapons. --Chrispy 21:07, 10 April 2008 (EDT)


Trap Components as Weapons

"There are a few enormous weapons that no race can wield..."

I beg to differ. In Adventure mode, at least in "Play Now", you can in fact pick these things up and hit people with them. I dunno if they come with lots of negatives for being a stupid weapon, but I know I've used an enormous wooden corkscrew to fight troglydites before. That, and a barrel of dwarven wine. --Dadamh 11:19, 2 June 2008 (EDT)