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Difference between revisions of "40d:Adventurer mode"
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= What is adventure mode? = | = What is adventure mode? = | ||
− | Basically, you pick a race, [[elf]], [[dwarf]] or [[human]], start out in either a town of your race or in a previous fortress you played on. You get quests, venture into the wilderness to find caves, abandoned towers and other villages. You can even visit your old fortresses and find whatever riches were left to be guarded by the creatures that fated your fortress. | + | Basically, you pick a race, [[elf]], [[dwarf]] or [[human]], start out in either a town of your race or in a previous fortress you played on. You get [[quests]], venture into the wilderness to find caves, abandoned towers and other villages. You can even visit your old fortresses and find whatever riches were left to be guarded by the creatures that fated your fortress. |
= Your First Adventure = | = Your First Adventure = |
Revision as of 19:49, 7 November 2007
What is adventure mode?
Basically, you pick a race, elf, dwarf or human, start out in either a town of your race or in a previous fortress you played on. You get quests, venture into the wilderness to find caves, abandoned towers and other villages. You can even visit your old fortresses and find whatever riches were left to be guarded by the creatures that fated your fortress.
Your First Adventure
Picking a Race
When it comes to picking a race, there is difference in skills. Dwarves cannot wear human sized armor. Elves have a slightly different set of skills.
Choosing Skills
Basically, if you want to start with a weapon, you need to avoid having the most points spent in unarmored/wrestling. If you for example choose start out with most points in swordsman, you will start out with a sword. When you have chosen your preferred set of skills, you can press Enter to embark.
Setting Out
If you chose human, you will start out inside the mayors house. You will see the mayor (purple) and lots of drunks. Press k and talk to the mayor. Press 'services' for a quest. You can talk to the drunks and recruit them to your party for some additional combat aid. Be sure to read the Adventure Mode quick reference or use the help files for more information on the commands in Adventure mode.
Trading
In towns you can find merchants inside some buildings. Talk to them to trade with them. After buying an item, you must pick it up manually from somewhere in the shop.
Equipping your adventurer
Needs editing
Travelling the world
You can walk around the whole world tile by tile if you wish, but given the size of the world, you might want to consider using another method. Pressing T will let see a very zoomed out map of the surrounding area. Moving about on this map is much faster, as well as it heals your adventurer, keeps him from starving, dehydrating, or getting tired. To exit this screen and explore the area you've reached, press '>'.
Finding quest location
Needs editing
Combat
Fighting is extremely detailed in adventure mode! This adds alot of fun in the battle, since there are so many ways to injure your opponents/victims.
Ranged
If you have a bow or crossbow, you can shoot arrows or bolts at enemies. You can also throw anything you can carry at enemies. Ranged attacks are highly efficient when you hit. To fire your bow or crossbow, press f, and move the marker to the enemy you wish to fire upon, and press Enter. Same with throwing stuff, only press t and choose wich item to throw, then choose the victim. Note: Throwing is slightly bugged. You can throw captured flies, socks and even vomit if you want, with lethal effects. A fly once pierced the hearth of some creature, due to this bug.
Close combat
To fight a creature by hitting it, you just need to walk towards the creature. Alternatively, you can press a and choose your target. When you've pressed a, you can use Enter to choose between normal attack, and wrestling. A normal attack will make the adventurer hit the target with whatever weapon he holds. In wrestling, you must spend a few round locking the target's limbs to be able to break and splinter them (good times).