- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.34 Talk:Personality trait"
Line 31: | Line 31: | ||
I need this info here for future research purposes. Thx! | I need this info here for future research purposes. Thx! | ||
+ | |||
+ | Would it be possible for whoever created the 16000 dwarves to post the data here on the Discussion page in 1-point bins? That should make it possible to figure out the distribution. The description of a "bell curve with fat tails" could indicate a censored normal distribution, a t distribution, or a beta distribution. It's virtually impossible to tell these apart with such wide bins. [[User:Dirst|Dirst]] ([[User talk:Dirst|talk]]) 14:54, 26 April 2014 (UTC) | ||
== Updated Rating == | == Updated Rating == |
Latest revision as of 14:54, 26 April 2014
I suspect that the "modesty" personality trait affects the thoughts dwarves get from lack of clothing in the most recent versions. I've got 2 dwarves in my fort who are/were flashing "unhappy". Both of these dwarves had the "no shoes recently" thought, and both also had the "finds immodesty distateful" trait. Presumably other dwarves were also missing shoes (I've got > 180 dwarves), but only these two were unhappy enough to flash the orange bang. Needs more science. --Greycat 20:21, 8 April 2012 (UTC)
I'm fairly certain that the "imagination" trait results in more vivid descriptions of decorations such as statues and engravings, however I haven't tested this in any kind of organized way; just noticed far fewer engravings of 'a dwarf' when I make those with higher tokens stone detailers, and instead see historical events and scenes. That may simply be coincidence, however. -- Anonymous 05:46, 3 June 2012 (UTC)
Also, I'm pretty sure it means higher rate of masterwork item creation. On my most recent embark, my now-Great carpenter already has a disproportional number of masterworks to his name. I think it's related, but I am using a lot of wood, so take it with a grain of salt.--141.219.230.93 20:35, 8 October 2012 (UTC)
Artistic trait is related to the strength of the thought associated with admiring an object. A dwarf with a low artistic trait, like my current duke, will be "sleeping in a good bedroom/dining in a good dining room" or "admiring fine furniture/traps" even though the pieces/room he's interacting with are worth tens of thousands of dwarfbucks.
- I don't see this pattern in my fort of 107 dwarves. Much more evidence would be required to prove a personality trait claim.--UristDaVinci 03:59, 15 December 2012 (UTC)
Seems that you're right. I generated a world with 0:0:0 artistic_interest and my dwarves still had the appropriate thoughts for the bedrooms they owned.
"Trait bins as found examining 16000 dwarves"[edit]
What is the purpose of this section? It appears to be notes on a private study, and seems it would be rather illegible to the casual DFwiki reader. Heck, I like to think of myself as more than casual, and I really have no idea what is going on there.
It needs to be updated with an introduction explaining the significance of the work being presented, or it should be moved here to the discussion page until it is ready for proper, complete presentation on the live page. --777 17:09, 21 October 2012 (UTC)
I think that it's referring to normal models. I really can't understand what it's saying, so it's a bit more difficult to figure out than it should be. Putnam 20:14, 28 October 2012 (UTC)
Someone pulled my non normal trait conversion info off the wiki... didnt even bother putting it into the discussion section... anyways... ill try updating it once again [Thistleknot]
Okay, for now, I'm just pasting this here It is possible to skew non normal traits to the normal breakdown as listed on the wiki.
Example: For 45 Mean Traits (Immoderation I believe is one), by stretching 0 to 45 to 0 to 50, and 55 to 100 to 50 to 100.
Requires an if check and a formula similar to this:
Example: Converting + Traits to Normal
=IF(Value<=55,(Value/55)*50,(((Value-55)/45)*50)+50)
I need this info here for future research purposes. Thx!
Would it be possible for whoever created the 16000 dwarves to post the data here on the Discussion page in 1-point bins? That should make it possible to figure out the distribution. The description of a "bell curve with fat tails" could indicate a censored normal distribution, a t distribution, or a beta distribution. It's virtually impossible to tell these apart with such wide bins. Dirst (talk) 14:54, 26 April 2014 (UTC)
Updated Rating[edit]
Reading through this article, I had no idea why it was listed as 'tattered', so I went ahead and upgraded it to Exceptional, based upon the rating script's recommendation. Since it's a jump of two rank levels, feel free to revert down to Fine if you think Exceptional is too generous. August 05:53, 8 February 2013 (UTC)
-23032 in Thrill seeking...[edit]
anyone else have had this bug ? my dwarff Tholtig Dasëlasob is "Entirely adverse to risk and excitement". which is no surprice as his raw is -23032 as seen in Dwarff Therapist... http://www4.picturepush.com/photo/a/13237107/img/13237107.png
Yes, "we" believe this is a "true" bug in the game. I don't know if it's been reported to the bugtracker ( http://www.bay12games.com/dwarves/mantisbt/print_all_bug_page.php ), but if not, please do, but it's been addressed in Splinterz version of Dwarf Therapist, but maybe not enough if the bug isn't fixed.