v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "Utility:DFHack/createitem"
Jump to navigation
Jump to search
m (→Wood: fix blocks) |
(Add furniture) |
||
Line 32: | Line 32: | ||
* Large cut gems | * Large cut gems | ||
GEM ''gem'' | GEM ''gem'' | ||
+ | |||
+ | == Furniture == | ||
+ | Format: | ||
+ | createitem {{tc|green|'''Item token (from list below)'''}} {{tc|blue|'''Material'''}} | ||
+ | "Material" is the same as the material used to create basic items (e.g. logs, boulders, bars, etc.) | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Item !! Item token | ||
+ | |- | ||
+ | | Armor stand || ARMORSTAND | ||
+ | |- | ||
+ | | Bed || BED | ||
+ | |- | ||
+ | | Box || BOX | ||
+ | |- | ||
+ | | Cabinet || CABINET | ||
+ | |- | ||
+ | | Cage || CAGE | ||
+ | |- | ||
+ | | Chair || CHAIR | ||
+ | |- | ||
+ | | Chest ||rowspan=2| BOX | ||
+ | |- | ||
+ | | Coffer <!-- box (from above) --> | ||
+ | |- | ||
+ | | Coffin || COFFIN | ||
+ | |- | ||
+ | | Door || DOOR | ||
+ | |- | ||
+ | | Floodgate || FLOODGATE | ||
+ | |- | ||
+ | | Grate || GRATE | ||
+ | |- | ||
+ | | Hatch cover || HATCH_COVER | ||
+ | |- | ||
+ | | Slab || SLAB | ||
+ | |- | ||
+ | | Statue || STATUE | ||
+ | |- | ||
+ | | Table || TABLE | ||
+ | |- | ||
+ | | Traction bench || TRACTION_BENCH | ||
+ | |- | ||
+ | | Weapon rack || WEAPONRACK | ||
+ | |} | ||
== Animal products == | == Animal products == |
Revision as of 15:21, 3 May 2014
This is a list of createitem
commands for DFHack.
Usage
- createitem must be run with a creature/unit selected and will place items at their feet.
- You can create multiple items at once by appending a number to the createitem command (e.g.
createitem BOULDER HEMATITE 20
). - Text in italics should be replaced with the ID from the relevant raw page on this wiki. For example, to make goblin-cap logs, visit the goblin-cap page and view the raws. The ID is found in the first token, separated from the item type with a colon - for example, the ID for goblin-caps is
GOBLIN_CAP
, retrieved from[PLANT:GOBLIN_CAP]
.
Inorganic items
Most of these can be obtained from the list of item tokens.
Stone
- Boulders (i.e. mined stones):
BOULDER stone
- Blocks
BLOCKS stone
Wood
- Logs
WOOD PLANT_MAT:tree:WOOD
- Blocks
BLOCKS PLANT_MAT:tree:WOOD
Metal
- Bars
BAR metal
Gems
- Rough gems
ROUGH gem
- Small cut gems
SMALLGEM gem
- Large cut gems
GEM gem
Furniture
Format:
createitem Item token (from list below) Material
"Material" is the same as the material used to create basic items (e.g. logs, boulders, bars, etc.)
Item | Item token |
---|---|
Armor stand | ARMORSTAND |
Bed | BED |
Box | BOX |
Cabinet | CABINET |
Cage | CAGE |
Chair | CHAIR |
Chest | BOX |
Coffer | |
Coffin | COFFIN |
Door | DOOR |
Floodgate | FLOODGATE |
Grate | GRATE |
Hatch cover | HATCH_COVER |
Slab | SLAB |
Statue | STATUE |
Table | TABLE |
Traction bench | TRACTION_BENCH |
Weapon rack | WEAPONRACK |
Animal products
Cloth/leather
- Silk:
CLOTH CREATURE_MAT:animal:SILK