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Difference between revisions of "40d:Skin"
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− | Skin is created whenever a creature without the [NOSKIN] [[Creature_Tokens|Creature Token]]is butchered. | + | Skin is created whenever a creature without the [NOSKIN] [[Creature_Tokens|Creature Token]] is butchered. |
− | When a skin is created a "Tan a raw hide" task will be automatically generated at the nearest {{Verify}} [[tanner's shop]], if Auto Tan is enabled. A Dwarf with the [[tanner]] labor enabled will take the raw hide to the workshop and turn it into leather. | + | When a skin is created a "Tan a raw hide" task will be automatically generated at the nearest {{Verify}} [[tanner's shop]] with no current task, if Auto Tan is enabled. A Dwarf with the [[tanner]] labor enabled will take the raw hide to the workshop and turn it into leather. |
If left too long, a raw hide will rot and emit [[miasma]]. Its a good idea to have a [[refuse]] [[stockpile]] near your [[tanner's shop]] which accepts fresh raw hides, but not rotten raw hides. | If left too long, a raw hide will rot and emit [[miasma]]. Its a good idea to have a [[refuse]] [[stockpile]] near your [[tanner's shop]] which accepts fresh raw hides, but not rotten raw hides. | ||
If the [[tanner]] is too busy, then [[refuse hauler]]s will take away the hides that start to rot. | If the [[tanner]] is too busy, then [[refuse hauler]]s will take away the hides that start to rot. | ||
Make sure the tanner's shop is near the butcher's shop since every second counts. | Make sure the tanner's shop is near the butcher's shop since every second counts. |
Revision as of 01:18, 1 February 2008
Skin is created whenever a creature without the [NOSKIN] Creature Token is butchered.
When a skin is created a "Tan a raw hide" task will be automatically generated at the nearest [Verify] tanner's shop with no current task, if Auto Tan is enabled. A Dwarf with the tanner labor enabled will take the raw hide to the workshop and turn it into leather. If left too long, a raw hide will rot and emit miasma. Its a good idea to have a refuse stockpile near your tanner's shop which accepts fresh raw hides, but not rotten raw hides. If the tanner is too busy, then refuse haulers will take away the hides that start to rot.
Make sure the tanner's shop is near the butcher's shop since every second counts.