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Difference between revisions of "Dwarf Fortress Wiki:Sandbox"

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m (Undo revision 208241 by ELLIOTTCABLE (talk))
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Access and stockpiles are placed above and below the room.  Similar workshops can be grouped together for easier checking on, and doors can be locked should a moody dwarf's wishes be unmet.  This concept can be used for your entire fortress:
 
Access and stockpiles are placed above and below the room.  Similar workshops can be grouped together for easier checking on, and doors can be locked should a moody dwarf's wishes be unmet.  This concept can be used for your entire fortress:
  
Below you can see a piece from around the central staircase, to see how the design should start.  Notice that it is pretty modular, you can have two workshops pushed together, or you can separate them all, and you have a couple options on how you set up your entrances, connecting two workshops with one door, or leaving them with separate entrances. It's up to you.  Notice the initial diagonal terminates at a workshop, and starts the grid pattern.
+
Below you can see a piece from around the central staircase, to see how the design should start.  Notice that it is pretty modular. You can have two workshops pushed together, or you can separate them all. You have a couple options on how you set up your entrances connecting two workshops with one door, or leaving them with separate entrances. It's up to you.  Notice the initial diagonal terminates at a workshop, and starts the grid pattern.
 
<diagram>
 
<diagram>
 
  ║WWW║.║```║.║WWW║`
 
  ║WWW║.║```║.║WWW║`

Revision as of 03:39, 28 July 2014

Wounded dwarves go here.

3x3 rooms

This design makes it easier to contain berserk dwarves.

(Beware, access may be blocked depending on a workshop's pattern of internal impassable tiles. Different workshops have different internal patterns of passable and impassable floor tiles. When building a workshop, Dwarf Fortress indicates which tiles are passable/impassable by pattern of light/dark green X's. The central tile is always passable, so for those using tilesets, similar tiles to the middle tile are passable.)

. .
W W W W W W . .
W W W W W W . .
W W W W W W . .
. .
. . . . X . . . . . .
. .
W W W W W W . .
W W W W W W . .
W W W W W W . .
. .
W = w o r k s h o p
X = u p / d o w n s t a i r c a s e
. = f l o o r

Access and stockpiles are placed above and below the room. Similar workshops can be grouped together for easier checking on, and doors can be locked should a moody dwarf's wishes be unmet. This concept can be used for your entire fortress:

Below you can see a piece from around the central staircase, to see how the design should start. Notice that it is pretty modular. You can have two workshops pushed together, or you can separate them all. You have a couple options on how you set up your entrances connecting two workshops with one door, or leaving them with separate entrances. It's up to you. Notice the initial diagonal terminates at a workshop, and starts the grid pattern.

 WWW.```.WWW`
 WWW..WWW`
 WWW.WWW.WWW`
 .WWW.
 ......WWW.......
 
 WWWWWW.O.WWWWWW
 WWWWWWOXOWWWWWW
 WWWWWW.O.WWWWWW
 
 ......WWW.......
 .WWW.
 WWW.WWW.WWW`
 WWW..WWW`
 WWW.WWW.WWW`
 .WWW.`
 ````.WWW.`````
 ````..`````

The floors alternate workshop/storage. On workshop floors the diagonals immediate to the main stairway are mined out a couple spaces to make room for the first workshops; around those you can start mining in straight lines and start a grid pattern. For storage floors you can leave a wall of stone around the staircase with only one or two walls mined out for access; then mine out everything around it. On the ground level you start by mining into a cave, clear out space for a trade depot, and mine out one spot where you build a single downward staircase; here the entire fortress starts. It works great and is very efficient, though it takes a while to get setup right.