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Difference between revisions of "v0.31 Talk:Ethic"
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m (Dree12 moved page v0.31 Talk:Ethics to v0.31 Talk:Ethic: Avoid {{av}} breakage by moving this one as well.) |
Latest revision as of 16:09, 31 July 2014
Confirmed[edit]
Confirmed the existing ethics tags from the previous edition, but not their individual effects. -Ancient History
It would be awesome if ethics would change a bit from civilization, like one dorf civ accepts slavery or another one not, or goblins that will never/only make sieges, human civs that only trade with their kind or else. --Niggy 18:04, 20 May 2010 (UTC)
- Modders can make duplicate civs that have such small changes, but having 3 different goblin civs might make for a lot of war. --TomiTapio 04:34, 3 August 2010 (UTC)
Skull Totems[edit]
Question: Say I want to make totems out of goblin skulls to decorate my trap corridor. Do I only need to activate MAKE_TROPHY_SAPIENT or will I also need to activate EAT_SAPIENT_KILL to enable butchery (to get the skulls)? 71.232.137.20 23:16, 26 May 2010 (UTC)
- I think you need to enable the butchering, or wait until they decay into skeletons. Haven't tried. --TomiTapio 04:34, 3 August 2010 (UTC)
- I think elves have EAT_SAPIENT_KILL, if they enjoy eating the corpses of who they kill.--190.139.218.44 03:56, 17 September 2010 (UTC)
- Ethics do not apply for Dorf mode. You'll have to wait until they decay or enable butchering.203.10.47.15 22:51, 6 June 2011 (UTC)