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Difference between revisions of "DF2014 Talk:Weapon"

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Needs updating with the changes to obsidian now having defined sheer/impact values now instead of using stone template defaults.~AJC46
 
Needs updating with the changes to obsidian now having defined sheer/impact values now instead of using stone template defaults.~AJC46
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I added some stuff about naming weapons, since from experience, kills are not needed, simply enough time and training with a weapon (perhaps weapons are named after a certain amount of experience is gained while wielding them?)

Revision as of 22:43, 17 September 2014

Needs updating with the changes to obsidian now having defined sheer/impact values now instead of using stone template defaults.~AJC46


I added some stuff about naming weapons, since from experience, kills are not needed, simply enough time and training with a weapon (perhaps weapons are named after a certain amount of experience is gained while wielding them?)