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Difference between revisions of "DF2014 Talk:Observer"
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== How to train observer == | == How to train observer == | ||
An easy way to quickly train observer for an adventurer is to build a crap ton of cage traps in a player fortress then walk him past them. | An easy way to quickly train observer for an adventurer is to build a crap ton of cage traps in a player fortress then walk him past them. | ||
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+ | == Stealth detection mechanics == | ||
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+ | :Testing reveals that even a highly skilled observer can only detect stealthed units up to 3 tiles away. That is, the detection area is a 7x7x7 cube centered on the observer, also requiring line-of-sight. An unskilled ambusher in stealth can walk near a grand master observer without being detected, as long as a distance of at least 4 tiles is maintained. | ||
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+ | I don't believe the 3-tile detection range is relevant in this version. I've had a number of stealth invaders detected from much farther away--the most recent two were 17 x 10 x 4 and 20 x 4 x 3 tiles away from the nearest dwarf. (I'm using a [[Megaprojects#Surveillance_Track|surveillance track]].)--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:56, 26 October 2014 (UTC) |
Revision as of 18:56, 26 October 2014
My broker (one of my starting seven) currently has dabbling in observer. He hasn't been in a fight so the skill gain might have come from witnessing a fight (I had him about 2 squares away from an unarmed military dwarf trying to kill a dingo). I suspect that skill gain likely uses the same 7x7 square of stealth detection. Might try to test this later.208.75.97.75 22:46, 15 October 2014 (UTC)
How to train observer
An easy way to quickly train observer for an adventurer is to build a crap ton of cage traps in a player fortress then walk him past them.
Stealth detection mechanics
- Testing reveals that even a highly skilled observer can only detect stealthed units up to 3 tiles away. That is, the detection area is a 7x7x7 cube centered on the observer, also requiring line-of-sight. An unskilled ambusher in stealth can walk near a grand master observer without being detected, as long as a distance of at least 4 tiles is maintained.
I don't believe the 3-tile detection range is relevant in this version. I've had a number of stealth invaders detected from much farther away--the most recent two were 17 x 10 x 4 and 20 x 4 x 3 tiles away from the nearest dwarf. (I'm using a surveillance track.)--Loci (talk) 18:56, 26 October 2014 (UTC)