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Difference between revisions of "40d:Wagon (embark)"
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Human [[caravan]]s come with wagons pulled by [[animal]]s. To reach your [[trade depot]], the caravan must be able to follow a clear path three tiles wide. They are very slow, and will leave without trading if they cannot get to the trade depot in time. Building [[road]]s can help keep clear paths by preventing [[tree]]s from growing. | Human [[caravan]]s come with wagons pulled by [[animal]]s. To reach your [[trade depot]], the caravan must be able to follow a clear path three tiles wide. They are very slow, and will leave without trading if they cannot get to the trade depot in time. Building [[road]]s can help keep clear paths by preventing [[tree]]s from growing. | ||
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+ | {{Buildings}} |
Revision as of 01:29, 6 November 2007
Wagons are used by both humans and dwarves to transport goods. In Fortress Mode, you start with a single wagon that can be broken down into three tower cap logs.
Human caravans come with wagons pulled by animals. To reach your trade depot, the caravan must be able to follow a clear path three tiles wide. They are very slow, and will leave without trading if they cannot get to the trade depot in time. Building roads can help keep clear paths by preventing trees from growing.
Rooms | |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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