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Difference between revisions of "40d:Wagon (embark)"
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− | In [[Fortress Mode]], you start with a single immobile wagon that can | + | In [[Fortress Mode]], you start with a single immobile wagon that that you can break down into three [[tower cap]] [[log]]s by pressing {{K|q}}, highlighting the wagon, and pressing {{K|x}}. A dwarf with the [[Carpentry]] labor enabled will then deconstruct the wagon into its component logs. |
For information on wagons as they pertain to dwarven and human caravans, see [[Trading#Wagons|trading]]. | For information on wagons as they pertain to dwarven and human caravans, see [[Trading#Wagons|trading]]. | ||
{{Buildings}} | {{Buildings}} |
Revision as of 15:46, 5 May 2008
In Fortress Mode, you start with a single immobile wagon that that you can break down into three tower cap logs by pressing q, highlighting the wagon, and pressing x. A dwarf with the Carpentry labor enabled will then deconstruct the wagon into its component logs.
For information on wagons as they pertain to dwarven and human caravans, see trading.
Rooms | |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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