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Difference between revisions of "Sky"

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:"''Sky allows horrible [[light]] to filter into outposts, and should be avoided at all costs.''" --Zulgar Zarethadil, [[Miner]]
 
:"''Sky allows horrible [[light]] to filter into outposts, and should be avoided at all costs.''" --Zulgar Zarethadil, [[Miner]]
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{{Translation
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| dwarven = anriz
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| elvish  = eliye
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| goblin  = oslak
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| human  = cilko
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}}
  
 
{{Category|map tiles}}
 
{{Category|map tiles}}

Revision as of 10:15, 9 February 2015

This article is about the current version of DF.
Note that some content may still need to be updated.

You may be looking for open space. Sky is open space (and appears as open space when looked at), but cannot exist underground.

Sky is represented by a mass of solid blue (cyan) tiles across the map. Sky only appears if there are two levels of successive open space below the current view, and there are no floors or constructions above the current view. A tile that has direct, vertical access to the sky (above the tile) is classified as outside (as apposed to inside). "Outside" tiles can cause sickness and vomiting in cave-adapted dwarves.


D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Despite being suspended in the air, it's unlikely to fall down anytime soon. Even if you're a Gaul.

"Sky allows horrible light to filter into outposts, and should be avoided at all costs." --Zulgar Zarethadil, Miner
"Sky" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: anriz
Elven: eliye
Goblin: oslak
Human: cilko