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Difference between revisions of "DF2014 Talk:Adventurer mode"

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(→‎Memory.: new section)
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Memory makes no difference to how much of the map you can see. I tested, and adventurers with superior and very low memory performed exactly the same: the map resets after about 74 moves to exactly 30 spaces behind you being visible. (this is in a straight line of course) [[Special:Contributions/210.55.212.242|210.55.212.242]] 01:20, 2 September 2014 (UTC)
 
Memory makes no difference to how much of the map you can see. I tested, and adventurers with superior and very low memory performed exactly the same: the map resets after about 74 moves to exactly 30 spaces behind you being visible. (this is in a straight line of course) [[Special:Contributions/210.55.212.242|210.55.212.242]] 01:20, 2 September 2014 (UTC)
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==Kids ==
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Is there any way to have kids, and then say, become those kids when you die.  It would be a cool mod.  You would have generations of dragon slaying vampire kings :D

Revision as of 16:32, 18 February 2015


.40.0X Adventure Mode Playable Races

In the newest update, if all standard adventurer civs are extinct you can play as a goblin or kobold if those civs exist.

Memory.

Memory makes no difference to how much of the map you can see. I tested, and adventurers with superior and very low memory performed exactly the same: the map resets after about 74 moves to exactly 30 spaces behind you being visible. (this is in a straight line of course) 210.55.212.242 01:20, 2 September 2014 (UTC)

Kids

Is there any way to have kids, and then say, become those kids when you die. It would be a cool mod. You would have generations of dragon slaying vampire kings :D