v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:Item value"
Jump to navigation
Jump to search
(started page.) |
(added base value table) |
||
Line 1: | Line 1: | ||
Value is determined by the base value of the object, the form of the object, the quality of the object. And additional any decorations of the object. | Value is determined by the base value of the object, the form of the object, the quality of the object. And additional any decorations of the object. | ||
+ | =Base Values of Items= | ||
+ | {| style="border-spacing: 0" | ||
+ | |- | ||
+ | ! Value | ||
+ | ! Items | ||
+ | |- | ||
+ | |0||Raw materials - Rough [[Gem]]s, [[Stone]], [[Wood]], [[Bone]], [[Shell]] etc | ||
+ | |- | ||
+ | |1||[[Bolt]]s, [[Seed]]s, [[Tallow]], [[Animal]]s | ||
+ | |- | ||
+ | |2||[[Meat]], [[Fish]], Raw [[Fish]], [[Drink]]s | ||
+ | |- | ||
+ | |4||[[Plants]] | ||
+ | |- | ||
+ | |5||[[Bars]], Cut [[Gems]], [[Blocks]], [[Sand]], [[Hides|Tanned Hides]], [[Animal Trap]]s | ||
+ | |- | ||
+ | |6||[[Thread]] | ||
+ | |- | ||
+ | |7||[[Cloth]] | ||
+ | |- | ||
+ | |10||All [[furniture]] except statues , All [[craft]]s, All [[clothes]], [[Decoration]]s, [[Prepared meals]] | ||
+ | |- | ||
+ | |15||[[Shoes]], [[Boot]]s, [[Shield]]s, [[Helm]]s, [[Gauntlet]]s, [[Leggings]] | ||
+ | |- | ||
+ | |20||[[Leather]] Armor, [[Siege Ammo]], [[Flour]], [[Sugar]], [[Syrup]] | ||
+ | |- | ||
+ | |25||[[Statue]]s, [[Window]]s | ||
+ | |- | ||
+ | |30||[[Greaves]], [[Mechanism]]s, [[Siege Engine]] Parts | ||
+ | |- | ||
+ | |60||[[Chain Mail]] | ||
+ | |- | ||
+ | |100||[[Plate Mail]], [[Anvil]]s | ||
+ | |||
+ | |} | ||
+ | |||
+ | =Examples= | ||
For example, all wood has a base value of 1☼, a log has a shape modifier of 3. So a log of wood has a value of 3☼. If you make a block of wood, it has a shape modifier of 5, so the end value would be 5☼. | For example, all wood has a base value of 1☼, a log has a shape modifier of 3. So a log of wood has a value of 3☼. If you make a block of wood, it has a shape modifier of 5, so the end value would be 5☼. | ||
And a -lead goblet- has the following value, a base value of 2☼ for the lead, a shape modifier of 10 for the goblet, and a [[Quality|quality]] modifier of 2x. For a end value of 40☼. Making a masterful aluminium goblets has a enormous value, 12 [[quality]] x 40 base material x 10 shape modifier for a value of 4800☼. The same as a low end artifact. | And a -lead goblet- has the following value, a base value of 2☼ for the lead, a shape modifier of 10 for the goblet, and a [[Quality|quality]] modifier of 2x. For a end value of 40☼. Making a masterful aluminium goblets has a enormous value, 12 [[quality]] x 40 base material x 10 shape modifier for a value of 4800☼. The same as a low end artifact. |
Revision as of 23:44, 9 November 2007
Value is determined by the base value of the object, the form of the object, the quality of the object. And additional any decorations of the object.
Base Values of Items
Value | Items |
---|---|
0 | Raw materials - Rough Gems, Stone, Wood, Bone, Shell etc |
1 | Bolts, Seeds, Tallow, Animals |
2 | Meat, Fish, Raw Fish, Drinks |
4 | Plants |
5 | Bars, Cut Gems, Blocks, Sand, Tanned Hides, Animal Traps |
6 | Thread |
7 | Cloth |
10 | All furniture except statues , All crafts, All clothes, Decorations, Prepared meals |
15 | Shoes, Boots, Shields, Helms, Gauntlets, Leggings |
20 | Leather Armor, Siege Ammo, Flour, Sugar, Syrup |
25 | Statues, Windows |
30 | Greaves, Mechanisms, Siege Engine Parts |
60 | Chain Mail |
100 | Plate Mail, Anvils |
Examples
For example, all wood has a base value of 1☼, a log has a shape modifier of 3. So a log of wood has a value of 3☼. If you make a block of wood, it has a shape modifier of 5, so the end value would be 5☼.
And a -lead goblet- has the following value, a base value of 2☼ for the lead, a shape modifier of 10 for the goblet, and a quality modifier of 2x. For a end value of 40☼. Making a masterful aluminium goblets has a enormous value, 12 quality x 40 base material x 10 shape modifier for a value of 4800☼. The same as a low end artifact.