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Difference between revisions of "DF2014 Talk:Tile attributes"
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(Creating page - requested by 174.22.47.63 (talk | contribs)) |
(Outside-ray-blocking tile? Should add if extant.) |
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− | + | ==Outside Ray Blocking Tile?== | |
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+ | The section about '''Outside vs Inside''' says that "''Almost'' any kind of geometry will block the outside ray". Is the "''Almost''" just to cover the original writer's proverbial backside, or are there known tiles which do not block the outside ray? Obviously ''empty space'' doesn't block the ray... but that's a given. | ||
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+ | Further, the forums seem to resolve that all tiles block the ray ([http://www.bay12forums.com/smf/index.php?PHPSESSID=990c5fdc5c682e66550ea2d7bfdf8c31&topic=145777.msg5824678#msg5824678 forum post by Miuramir]). If a non-blocking tile exists, it should be here. I'd add it if I knew. [[Special:Contributions/174.22.47.63|174.22.47.63]] 03:02, 4 August 2015 (UTC) |
Revision as of 03:02, 4 August 2015
Outside Ray Blocking Tile?
The section about Outside vs Inside says that "Almost any kind of geometry will block the outside ray". Is the "Almost" just to cover the original writer's proverbial backside, or are there known tiles which do not block the outside ray? Obviously empty space doesn't block the ray... but that's a given.
Further, the forums seem to resolve that all tiles block the ray (forum post by Miuramir). If a non-blocking tile exists, it should be here. I'd add it if I knew. 174.22.47.63 03:02, 4 August 2015 (UTC)