- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "User talk:CLA"
m (commented out some shit to help me focus) |
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=== How colors other than white and magenta work === | === How colors other than white and magenta work === | ||
'''''TODO: magenta=alpha, proofread, verify, rewrite?, link in graphic set and tileset pages''''' | '''''TODO: magenta=alpha, proofread, verify, rewrite?, link in graphic set and tileset pages''''' | ||
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*updating to a new version, resolving conflicts: change log, file changes.txt, diff | *updating to a new version, resolving conflicts: change log, file changes.txt, diff | ||
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==Add on tileset page== | ==Add on tileset page== |
Revision as of 01:25, 15 August 2015
Add on tileset page
↕ ∟ ↔ ₧ ½ ⌡ 255
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Legend:
Used in game | Used on map | Used in more than one category (map, interface, game) | No known use |
List from Dibujor
TODO:
- Format tile symbol
- decide on overall format (next to normal table <-didn't I discard that idea at some point? why? ? in "by type" section? probably both. implement the table above too? on character table page?)
- what format is best? which gives the best information? Which information is needed? Who even visits that page and what kind of information do they seek?
- prioritize vanilla or consider 3rd party utilities (i.e. TWBT)?
- if table above is implemented which categories? Used in game and map? Used in tileset and map? Used in tileset and game? Include animals? Which is the most important for tileset creators?
- don't overload with unnecessary information, keep it simple, stay coherent and brief
- should page be an answer to relevant questions, or a collection of facts
- maybe both. Collection of facts, but presented as answers to questions?
- or presented as collection of facts, sorted by logical categories?
- fuck if I know
- implement in page
- add "under construction" or whatever note
- verify correctness (tileset with all other symbols as magenta "X") and add tiles that are missing
Items between brackets [] can have their tile changed in the raw data files.
Row 1:
5 - [various forest trees] (apple, maple, cherry...) 6 - [Broadleaf forest] (oak, almond, Olive) 7 - river sources, caves 9 - fortress 15 - Human town
Row 2:
20 - Largest forest retreats 23 - [Cedar forest] 24 - [Conifer forest] 30 - mountain
Row 3:
34 - savanna, swamp, shrubland, marsh 35 - Human city ([i]local map,world map[/i]) 39 - rocky wasteland 42 - Human city ([i]JUST world map?[/i]) 43 - Human town 44 - rocky wasteland 46 - Various grasses
Row 4:
48 - Tombs 61 - Hamlets
Row 5:
73 - Necromancer's tower 79 - ??? (appears to be related to forests)
Row 6:
86 - Badlands 94 - Volcano
Row 7:
110 - Hills
Row 8:
126 - Water on lakes, Sand Desert 127 - Low mountains
Row 9:
140 - Elven forest retreat
Row 10:
145 - Hamlets (world map) 146 - Hamlets
Row 11:
166 - Goblin settlements ([i]in world map[/i]) 167 - Dark Pits (Goblin "cities")([i]only world map[/i])
Row 12:
176 - Glaciers 177 - Glaciers 178 - Glaciers 179 - Overworld rivers 180 - Overworld rivers 181 - Dead trees 185 - Overworld rivers 186 - Overworld rivers 187 - Overworld rivers 191 - Overworld rivers
Row 13:
192 - Overworld rivers/roads 193 - Overworld rivers/roads 194 - Overworld rivers/roads 195 - Overworld rivers/roads 196 - Overworld rivers/roads 197 - Overworld rivers/roads 198 - [Dead Trees] 200 - Rivers 201 - Rivers 202 - Rivers 203 - Rivers 204 - Rivers 205 - Rivers 206 - Rivers 207 - Rivers
Row 14:
217 - Overworld rivers 218 - Overworld rivers
Row 15:
226 - Tropical forest 227 - Dark fortress (Goblin "city") ([i]world (escarcely), local map[/i]) 230 - Ruins 231 - Shrublands 234 - Dwarven cities 239 - Hills
Row 16:
240 - Hamlets 244 - [Willow forest/swamp](not sure if terrain or tree here) 247 - Water, Sand Desert 249 - Tundra 250 - Tundra 251 - Badlands 252 - Savanna, marsh, grassland, badlands