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Difference between revisions of "DF2014 Talk:Frames per second"
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− | It says: "''Note that game steps are independent of human steps. A human with average agility will move 1 tile in 10 steps.''" in the article. Isn't that a contradiction? | + | It says: "''Note that game steps are independent of human steps. A human with average agility will move 1 tile in 10 steps.''" in the article. Isn't that a contradiction?{{unsigned|80.108.113.177}} |
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+ | :Well, it's certainly confusing. Why base an example on humans in '''Dwarf''' Fortress? It's not really a contradiction since the moving units traits and skills do come into play--strength and agility can greatly affect movement speed. I'll try to clarify the article a bit.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:46, 1 March 2016 (UTC) |
Latest revision as of 20:46, 1 March 2016
It says: "Note that game steps are independent of human steps. A human with average agility will move 1 tile in 10 steps." in the article. Isn't that a contradiction?– unsigned comment by 80.108.113.177
- Well, it's certainly confusing. Why base an example on humans in Dwarf Fortress? It's not really a contradiction since the moving units traits and skills do come into play--strength and agility can greatly affect movement speed. I'll try to clarify the article a bit.--Loci (talk) 20:46, 1 March 2016 (UTC)