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Difference between revisions of "40d Talk:Gem"
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:Whoops! I messed up the layers! Fixed it. Oh, and the rarity of a gem seems to be dependent on it's value. [[User:Noctis|Noctis]] 08:58, 21 November 2007 (EST) | :Whoops! I messed up the layers! Fixed it. Oh, and the rarity of a gem seems to be dependent on it's value. [[User:Noctis|Noctis]] 08:58, 21 November 2007 (EST) | ||
:Have you tried maps with steep cliffs? [[User:VengefulDonut|VengefulDonut]] 14:37, 21 November 2007 (EST) | :Have you tried maps with steep cliffs? [[User:VengefulDonut|VengefulDonut]] 14:37, 21 November 2007 (EST) | ||
+ | ::I haven't run tests on steeper than 4 Z-level cliffs, but from what I gather, the maximum rarity of gems available at the any given depth is calculated based on the relative depth not absolute depth. Meaning that, wherever you are, you need to dig the same amount of Z-levels to reach any specific rarity of gems. It's the same as stone layers. If there's a cliff within a biome, then the underlaying layers will begin at a higher Z-level below the cliff, depending on high the cliff is. I hope, that I'm not too confusing here... [[User:Noctis|Noctis]] 08:38, 22 November 2007 (EST) |
Revision as of 13:38, 22 November 2007
So... What's the difference between large gems and cut gems? Xaque 09:42, 7 November 2007 (EST)
- Large gems are a "finished produce." Cut gems are used to decorate stuff VengefulDonut 19:12, 9 November 2007 (EST)
most of the gems have specific environments, but it would be a huge pain to organize it VengefulDonut 19:12, 9 November 2007 (EST)
Toady One said under such metals as Bismuth bronze that he was trying to avoid using names specific to real-world places. I see several gems where he wasn't able to avoid it. --Alfador 23:10, 9 November 2007 (EST)
Glass bar
- However, this appears to requires a Glass Bar, which is not possible to create at the current time.
I'll have to double check this when I get back to the machine with dwarf fortress on it - but I seem to recall being able to make 'raw glass' which made a glass block. I would also suggest changing the redirect for glass to gem - there is a significant amount of material that is unique to glass that is not appropriate for gems in general. --Shagie 03:22, 10 November 2007 (EST)
Availability
Alright, during my hours of game play, I've found out that depth(in z-levels) and the maximum rarity/value of available gems within the current layer are connected. The deeper you dig, the more valuable gems you'll find. However... With modding I've discovered that it's impossible to find very valuable metamorphic, sedimentary and igneous extrusive only gems. Since those layers never reach the necessary depth. It also means that more valuable metamorphic, sedimentary and igneous extrusive only gems are a lot more rarer than their igneous intrusive counter parts. Could anyone conform this? Noctis 13:29, 20 November 2007 (EST)
- Whoops! I messed up the layers! Fixed it. Oh, and the rarity of a gem seems to be dependent on it's value. Noctis 08:58, 21 November 2007 (EST)
- Have you tried maps with steep cliffs? VengefulDonut 14:37, 21 November 2007 (EST)
- I haven't run tests on steeper than 4 Z-level cliffs, but from what I gather, the maximum rarity of gems available at the any given depth is calculated based on the relative depth not absolute depth. Meaning that, wherever you are, you need to dig the same amount of Z-levels to reach any specific rarity of gems. It's the same as stone layers. If there's a cliff within a biome, then the underlaying layers will begin at a higher Z-level below the cliff, depending on high the cliff is. I hope, that I'm not too confusing here... Noctis 08:38, 22 November 2007 (EST)