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Difference between revisions of "DF2014:Graphics set repository"

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(→‎CLA's ASCII-like Graphics Set: got a new version, updated data)
(Tried to update things and added some sets.)
Line 11: Line 11:
 
{{GraphicsSet
 
{{GraphicsSet
 
| image          = [[Image:Gemset_Logo.png|256px]]
 
| image          = [[Image:Gemset_Logo.png|256px]]
| download link   = [http://www.bay12forums.com/smf/index.php?topic=150753.0 Official Forum Thread]
+
| download link = [http://www.bay12forums.com/smf/index.php?topic=150753.0 Official Forum Thread] or [https://github.com/DFgraphics/GemSet github]
 
| author          = DragonDePlatino
 
| author          = DragonDePlatino
 
| sprite          = 24×24 / 48×48
 
| sprite          = 24×24 / 48×48
Line 18: Line 18:
 
| df compatible  = 0.42.04
 
| df compatible  = 0.42.04
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
| comments        = Last updated: May 17, 2015
+
| comments        = Last updated: May 17, 2015. The DFgraphics github version is currently the only one actively maintained.
 
The first complete 24x24 graphics set for Dwarf Fortress, GemSet provides the aesthetics of ASCII and convenience of graphics.
 
The first complete 24x24 graphics set for Dwarf Fortress, GemSet provides the aesthetics of ASCII and convenience of graphics.
  
Line 46: Line 46:
 
{{GraphicsSet
 
{{GraphicsSet
 
| image          = [[Image:Ironhandtileset.png|256px]]<!--[[Image:IronhandDwarves.png|270px]]-->
 
| image          = [[Image:Ironhandtileset.png|256px]]<!--[[Image:IronhandDwarves.png|270px]]-->
| download link  = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread] (Original author is inactive, but this thread continues to host updates.)
+
| download link  = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread], [https://github.com/DFgraphics/Ironhand/releases Github]
 
| author          = Ironhand and Wormslayer
 
| author          = Ironhand and Wormslayer
 
| sprite          = 18&times;18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16&times;16 version (Ironhand16 for 0.40.09)]
 
| sprite          = 18&times;18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16&times;16 version (Ironhand16 for 0.40.09)]
Line 53: Line 53:
 
| df compatible  = [http://dffd.bay12games.com/file.php?id=11348 0.43.05 Community Maintained Version] / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.40.09]
 
| df compatible  = [http://dffd.bay12games.com/file.php?id=11348 0.43.05 Community Maintained Version] / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.40.09]
 
| installation    = Available pre-installed or as a patch
 
| installation    = Available pre-installed or as a patch
| comments        = Last updated:  July 5, 2016
+
| comments        = Last updated:  July 5, 2016. The DFgraphics github version is currently the only one actively maintained.
 
}}
 
}}
  
 
==16×16 square graphics sets==
 
==16×16 square graphics sets==
 
===Beefmo 2012===
 
===Beefmo 2012===
[[http://www.img.ie/images/84007.png Sample creatures from Beefmo 2012, maintained by Thirin]]
 
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [http://www.img.ie/images/84007.png Dwarves]
 
[http://www.img.ie/b4a62.png Goblins]
 
 
[http://www.img.ie/c228a.png Men]
 
[http://www.img.ie/4c681.png Some Animals]
 
 
| download link  = [http://dffd.wimbli.com/file.php?id=2087 Beefmo 2012 page on DFFD]
 
| download link  = [http://dffd.wimbli.com/file.php?id=2087 Beefmo 2012 page on DFFD]
 
| author          = Beefmo and Thirin
 
| author          = Beefmo and Thirin
Line 72: Line 66:
 
| df compatible  = 0.34.11
 
| df compatible  = 0.34.11
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
| comments        = Last updated: Dec 26, 2012
+
| comments        = Last updated: Dec 26, 2012. No longer maintained.
 
Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna.  Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available.  Most of the new 2012 animals and animal-men are present, though some are still TBD.  The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here].}}
 
Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna.  Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available.  Most of the new 2012 animals and animal-men are present, though some are still TBD.  The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here].}}
  
Line 88: Line 82:
 
| comments        = Last updated: May 29, 2016
 
| comments        = Last updated: May 29, 2016
 
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}}
 
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}}
 +
 +
===Rally Ho! Graphics Set===
 +
{{GraphicsSet
 +
| image          = [[Image:Rallyhologo.png|256px]]
 +
| download link  = [http://www.bay12forums.com/smf/index.php?topic=149172.0 Rydel's Forum Thread], [https://github.com/DFgraphics/Rally-Ho/releases Github]
 +
| author          = Rydel
 +
| sprite          = 16&times;16
 +
| resolution      = 1024&times;768 or higher
 +
| current version = 2.0
 +
| df compatible  = 0.43.05
 +
| installation    = Instructions in readme
 +
| comments        = Last updated: March 27, 2017. The DFgraphics github version is currently the only one actively maintained.
 +
Rally Ho! is a 16x16 graphics set for Dwarf Fortress 2016 (43.04-43.05) based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games.
 +
}}
  
 
===Mayday's Graphic Set===
 
===Mayday's Graphic Set===
Line 93: Line 101:
 
{{GraphicsSet
 
{{GraphicsSet
 
| image          = [[Image:DFG13.png|256px]]
 
| image          = [[Image:DFG13.png|256px]]
| download link  = [http://mayday.w.staszic.waw.pl/df.php Mayday's site] or [https://github.com/DFgraphics/Mayday GitHub]
+
| download link  = [http://mayday.w.staszic.waw.pl/df.php Mayday's site] or [https://github.com/DFgraphics/Mayday/releases GitHub]
 
| author          = [[User:Mikemayday|Mikemayday]]
 
| author          = [[User:Mikemayday|Mikemayday]]
 
| sprite          = 16&times;16
 
| sprite          = 16&times;16
Line 100: Line 108:
 
| df compatible  = 0.40.05
 
| df compatible  = 0.40.05
 
| installation    = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy].
 
| installation    = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy].
| comments        = Last updated: 28 July 2014
+
| comments        = Last updated: 28 July 2014. The DFgraphics github version is currently the only one actively maintained.
 
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).
 
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).
  
Line 110: Line 118:
 
{{GraphicsSet
 
{{GraphicsSet
 
| image          = [[Image:Obsidian Graphics Set.png|256px]]<!--[[File:Obsidian Graphics Set Dwarves Sheet.png]]-->
 
| image          = [[Image:Obsidian Graphics Set.png|256px]]<!--[[File:Obsidian Graphics Set Dwarves Sheet.png]]-->
| download link  = [http://www.bay12forums.com/smf/index.php?topic=126934.msg4302701#msg4302701 Official Forum Page]
+
| download link  = [http://www.bay12forums.com/smf/index.php?topic=126934.msg4302701#msg4302701 Official Forum Page] or [https://github.com/DFgraphics/Obsidian/releases GitHub]
 
| author          = [[User:Obsidian Soul|Obsidian Soul]]
 
| author          = [[User:Obsidian Soul|Obsidian Soul]]
 
| sprite          = 16&times;16
 
| sprite          = 16&times;16
Line 117: Line 125:
 
| df compatible  = 0.34.11 (unofficial DF2014 update available, see description)
 
| df compatible  = 0.34.11 (unofficial DF2014 update available, see description)
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
| comments        = Last updated: July 24, 2013
+
| comments        = Last updated: July 24, 2013. The DFgraphics github version is currently the only one actively maintained.
 
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.
 
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.
  
Line 126: Line 134:
 
{{GraphicsSet
 
{{GraphicsSet
 
| image          = [[Image:Phoebus_16x16.png|256px]]<!--[[Image:Phoebus_Dwarves.png]]-->
 
| image          = [[Image:Phoebus_16x16.png|256px]]<!--[[Image:Phoebus_Dwarves.png]]-->
| forum thread  = [http://www.bay12forums.com/smf/index.php?topic=137096.0 Official Forum Thread]
+
| forum thread  = [http://www.bay12forums.com/smf/index.php?topic=137096.0 Official Forum Thread] or [https://github.com/DFgraphics/Phoebus/releases GitHub]
 
| download link  = [https://github.com/DFgraphics/Phoebus GitHub repository]
 
| download link  = [https://github.com/DFgraphics/Phoebus GitHub repository]
 
| author          = Phoebus
 
| author          = Phoebus
Line 148: Line 156:
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
 
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.
 
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.
 +
}}
 +
 +
==15×15 square graphics sets==
 +
===Duerer 15x15 Graphics Set===
 +
[[File:Duererscreenshot.png|thumb|right|Screenshot of game using the Duerer graphics set.]]
 +
{{GraphicsSet
 +
| image          = [[Image:Duererlogo.png|256px]]
 +
| download link  = [http://www.bay12forums.com/smf/?topic=142083.0 Forum thread]
 +
| author          = HaterSkater
 +
| sprite          = 15&times;15
 +
| resolution      = 1280&times;400
 +
| current version = 0.6.A
 +
| df compatible  = 0.42.02
 +
| installation    = Instructions at download site
 +
| comments        = Last updated: December 6, 2015. No longer maintained.
 +
That's it. Engraved Dwarf Fortress.
 +
The idea of this set arose after a series of experiments including noise application to other tilesets, and, in other hand, after 4 year study of art history. Resulting tileset looks like hand drawn graphics and engravings made in XV-XVI century or maps of same epoch.
 
}}
 
}}
  
Line 190: Line 215:
 
| author          = TilesetAnon
 
| author          = TilesetAnon
 
| sprite          = 16&times;24
 
| sprite          = 16&times;24
| current version = 1.0
+
| current version = 1.01
 
| df compatible  = 0.43.05
 
| df compatible  = 0.43.05
 
| installation    = Available as a patch
 
| installation    = Available as a patch
| comments        = Last updated: November 04, 2016
+
| comments        = Last updated: July 10, 2017
 
A clean and simple tileset with creature graphics, intended to give a comfy NES-era RPG feel.
 
A clean and simple tileset with creature graphics, intended to give a comfy NES-era RPG feel.
 
}}
 
}}

Revision as of 21:00, 18 February 2018

This article is about an older version of DF.
For a list of existing tilesets, see Tileset repository.
For information on graphics set creation, see Graphic set.


Graphics sets are used to change the appearance of creatures in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain tilesets. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.

24x24 square graphics sets

GemSet

Gemset Logo.png
Download: Official Forum Thread or github
Author: DragonDePlatino
Tile Size: 24×24 / 48×48
Resolution: 1920×600
Current Version: 1.4
DF Compatibility: 0.42.04
Installation: Instructions at download site
Last updated: May 17, 2015. The DFgraphics github version is currently the only one actively maintained.

The first complete 24x24 graphics set for Dwarf Fortress, GemSet provides the aesthetics of ASCII and convenience of graphics.

Drawn natively in a 24x24 resolution for 1080p and 4K displays, GemSet is the highest-resolution graphics set to-date. The entire graphics set uses a bright 32-color palette with the intention of keeping everything crystal-clear on even the highest-resolution displays. All profession graphics are color-coded according to their ASCII counterparts and black has been kept as the dominant color of the graphics set.

All creature graphics are finished and TWBT support is currently in-development.

18x18 square graphics sets

CLA's ASCII-like Graphics Set

Screenshot of game using CLA's ASCII-like Graphics Set
ZwymD.png
Download: Official Forum Thread, Github
Author: CLA
Tile Size: 18×18
Resolution: 1440x450
Current Version: 23
DF Compatibility: 0.44.01
Installation: Available pre-installed or as a patch
Last updated: November 24, 2017

ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on Haowan with opaque ground tiles

Ironhand and Wormslayer's Graphics Pack

Screenshot of game using Ironhand and Wormslayer's Graphics Pack
Ironhandtileset.png
Download: Official Forum Thread, Github
Author: Ironhand and Wormslayer
Tile Size: 18×18 / unofficial 16×16 version (Ironhand16 for 0.40.09)
Resolution: 1440x450
Current Version: 0.68
DF Compatibility: 0.43.05 Community Maintained Version / unofficial update for 0.40.09
Installation: Available pre-installed or as a patch
Last updated: July 5, 2016. The DFgraphics github version is currently the only one actively maintained.

16×16 square graphics sets

Beefmo 2012

Download: Beefmo 2012 page on DFFD
Author: Beefmo and Thirin
Tile Size: 16×16
Resolution: 1024×768 or higher
Current Version: 0.54
DF Compatibility: 0.34.11
Installation: Instructions at download site
Last updated: Dec 26, 2012. No longer maintained.

Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna. Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available. Most of the new 2012 animals and animal-men are present, though some are still TBD. The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found here.

Geoduck's 16x16 Graphics Set

Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset
Geoduck logo.png
Download: Geoduck's Dwarf Fortress 16x16 page
Author: Geoduck
Tile Size: 16×16
Resolution: 1024×768 or higher
Current Version: 2.0
DF Compatibility: 0.43.03
Installation: Instructions at download site
Last updated: May 29, 2016

Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.

Rally Ho! Graphics Set

Rallyhologo.png
Download: Rydel's Forum Thread, Github
Author: Rydel
Tile Size: 16×16
Resolution: 1024×768 or higher
Current Version: 2.0
DF Compatibility: 0.43.05
Installation: Instructions in readme
Last updated: March 27, 2017. The DFgraphics github version is currently the only one actively maintained.

Rally Ho! is a 16x16 graphics set for Dwarf Fortress 2016 (43.04-43.05) based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games.

Mayday's Graphic Set

Screenshot of game using Mayday's Graphic Set
DFG13.png
Download: Mayday's site or GitHub
Author: Mikemayday
Tile Size: 16×16
Resolution: 1280 horizontal
Current Version: 40_05
DF Compatibility: 0.40.05
Installation: Available as a pre-installed copy.
Last updated: 28 July 2014. The DFgraphics github version is currently the only one actively maintained.

Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).

There's an inofficial patch that supports 0.43.05 (the non-graphic related parts of the original mayday (key bindings, embark profile) have been sacrified to make forward ports easier).

Obsidian Graphics Set

Screenshot of game using the Obsidian Graphics Set
Obsidian Graphics Set.png
Download: Official Forum Page or GitHub
Author: Obsidian Soul
Tile Size: 16×16
Resolution: 1024×768 or higher
Current Version: 0.8
DF Compatibility: 0.34.11 (unofficial DF2014 update available, see description)
Installation: Instructions at download site
Last updated: July 24, 2013. The DFgraphics github version is currently the only one actively maintained.

A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.

Unofficial updates for DF2014 are bundled with PeridexisErrant's DF Starter Pack for Windows, fricy's MacNewbie Pack for Mac, and Beautato's Linux Lazy Newb Pack for Linux.

Phoebus' Graphics Set

Screenshot of game using Phoebus' Graphics Pack
Phoebus 16x16.png
Download: GitHub repository
Author: Phoebus
Tile Size: 16×16
Resolution: 1280×400
Current Version: 0.43.04
DF Compatibility: Unspecified
Installation: Available pre-installed or as a patch
Phoebus quit supporting it but community tries to keep it up to date, see github repo

Spacefox Graphics Set

Screenshot of game using the Spacefox Graphics Set
Spacefox-preview.png
Download: GitHub repository
Author: Spacefox
Tile Size: 16×16
Resolution: 1280×400
Current Version: 43.05e
DF Compatibility: 0.43.05
Installation: Instructions at download site

A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.

15×15 square graphics sets

Duerer 15x15 Graphics Set

Screenshot of game using the Duerer graphics set.
Duererlogo.png
Download: Forum thread
Author: HaterSkater
Tile Size: 15×15
Resolution: 1280×400
Current Version: 0.6.A
DF Compatibility: 0.42.02
Installation: Instructions at download site
Last updated: December 6, 2015. No longer maintained.

That's it. Engraved Dwarf Fortress. The idea of this set arose after a series of experiments including noise application to other tilesets, and, in other hand, after 4 year study of art history. Resulting tileset looks like hand drawn graphics and engravings made in XV-XVI century or maps of same epoch.

12×12 square graphics sets

Geoduck's 12x12 Graphics Set

Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset
Geoduck12x12dwarfsample2.png
Download: Geoduck's 12x12 Dwarf Fortress page
Author: Geoduck
Tile Size: 12×12
Resolution: 1024×768
Current Version: 3.0
DF Compatibility: 0.34.11
Installation: Instructions at download site
Last updated: May 22, 2013

Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.

10×10 square graphics sets

Taffer's Tilesets & Graphics

Screenshot of game using Taffer's Tileset & Graphics
Taffergraphics.png
Download: Github
Author: Taffer
Tile Size: 10×10, 20×20
Resolution: Any
Current Version: 4.8
DF Compatibility: 0.43.05
Installation: Unzip over DF install
Last updated: January 10, 2017

Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.

16x24 non-square graphics sets

Anon's Tileset and Creature Graphics

Screenshot of a worldgen fortress, as seen using Anon's Tileset and Creature Graphics.
Anontileset screen1.PNG
Download: [1]
Author: TilesetAnon
Tile Size: 16×24
Resolution:
Current Version: 1.01
DF Compatibility: 0.43.05
Installation: Available as a patch
Last updated: July 10, 2017

A clean and simple tileset with creature graphics, intended to give a comfy NES-era RPG feel.