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Difference between revisions of "40d:Fortress defense"

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'''NOTE - This page has been combined into several others, the [[Defense guide]], [[Trap design]], [[Defense design]], and [[Military design]].'''
  
'''NOTE - This page is currently being combined into several others, the [[Defense guide]], [[Trap design]], [[Defense design]], and [[Military design]].'''
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Please see those pages for content previously found here.
 
 
Please see those pages for content previously found here.  
 
 
 
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There are two important things to consider when designing defenses for your fortress.  First, you must protect the fortress itself.  Second, protecting your [[dwarves]] is also often a priority.  These two goals can often be rather divergent, as without careful planning your dwarves may wander the open countryside to collect herbs, cut trees, hunt, fish, or otherwise just enjoy nature, and while outside your fortress are vulnerable. 
 
 
 
==Entrance design and traps==
 
 
 
You can help your soldiers a great deal by sensible entrance design and use of [[trap]]s and [[siege engine]]s. Simple approaches include clustering [[Trap|stone fall traps]] or [[Trap|cage traps]] in your entrance. More care is needed when placing [[ballista]]s or [[catapult]]s as they can hurt your dwarves too. Below are some example designs of more elaborate possibilities.
 
 
 
 
 
 
 
==Defending your dwarves==
 
 
 
The best way to prevent dwarves outside from being ambushed and slaughtered by hostile creatures is to keep them from going outside.  Unfortunately, there are valuable commodities like wood which are hard to acquire inside. 
 
 
 
The next best thing is to provide defenses which protect your dwarves while outside.  On the truly labor intensive end, you can fully enclose areas of wilderness you wish to utilize in walls or behind moats with the only access being from within your base.  While faster, the moat is less effective because it can be seen over, and unless the area beyond the moat also has no access to any entrance to the fortress (and no dwarves) you will still be vulnerable to archers.  Hostile creatures, even 'invisible' ones like ambushers, start at map edges and travel across the map - they will only spawn in regions where they can path to a dwarf.  By controlling which areas have access to paths to dwarves, you can force all hostile forces to appear in predictable and limited areas.  Basically, creating artificially constrained outdoors areas for dwarves to work in is like keeping your dwarves inside - you're only vulnerable while establishing the defense system, afterward its part of the fortress for most purposes.
 
 
 
Another options for outside defenses is scattered traps.  Most hostile forces will flee if they take enough casualties, and stone-fall traps can be quite damaging to goblins and are easy to set up.  Cage traps work even on [[Bronze colossus|Bronze Colossi]] and [[Dragon]]s.  You just have to make sure your dwarves working outside actually stay near your traps - a fisherdwarf who goes wandering screens away from the nearest trap is not protected.
 
 
 
[[Dog|War dogs]] can also be assigned to dwarves who go outside frequently.  Then when the dwarf encounters danger, the war dog runs at the danger while the dwarf runs away from it.  Unfortunately, war dogs can't be reassigned once they are assigned.  To get around this, have the dwarf you want to be guarded train the dog.  (Dogs follow the one who trained them until they are assigned.)
 
 
 
== See also ==
 
* [[Defense guide]] for a complete guide
 
 
 
[[Category:World]]
 
[[Category:Fortress defense| ]]
 
[[Category:Design]]
 

Revision as of 20:04, 4 June 2009

NOTE - This page has been combined into several others, the Defense guide, Trap design, Defense design, and Military design.

Please see those pages for content previously found here.