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Difference between revisions of "Modification:The Long Night: Weapons"
(Initial page creation. List of weapons and their profiles for the Long Night Mod) |
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| Pommel strike || blunt || 100 || (1000) || x1.0 | | Pommel strike || blunt || 100 || (1000) || x1.0 | ||
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− | |rowspan=" | + | |rowspan="2"| Training spear |
− | |rowspan=" | + | |rowspan="2"| 400 |
− | |rowspan=" | + | |rowspan="2"| 3 |
| Stab || blunt || 200 || (10000) || x1.0 | | Stab || blunt || 200 || (10000) || x1.0 | ||
− | |rowspan=" | + | |rowspan="2"| spear |
− | |rowspan=" | + | |rowspan="2"| 47500 |
− | |rowspan=" | + | |rowspan="2"| 42500 |
|- | |- | ||
| Shaft bash || blunt || 10000 || (6000) || x1.25 | | Shaft bash || blunt || 10000 || (6000) || x1.25 |
Revision as of 23:39, 15 September 2020
Updating to 2.6
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
Ranged Weapons
A major change in this mod is that the emphasis on ranged combat is much greater and, although any ranged weapon can be used as a club, spear, or axe in a pinch, they tend to be far more powerful than their melee counterparts when used properly and loaded with ammunition. Please note that the fabrication menu can be very confusing with many different options for each weapon type. For fortress mode, the adjectives are primarily cosmetic although, as noted in the table below, some vary slightly in size and some have different melee profiles due to different bayonet fittings.
Type | Size | Material Size |
Melee Attack |
Attack Type | Contact Area | Penetration | Velocity | Skill Used | 2 Hand Wield Size |
Minimum Wield Size |
Shoot Force | Max. Velocity | Ammunition |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wedge bow | 1000 | 5 | Slash | edge | 20000 | 4000 | x1.25 | Blowgun | 110000 | 45000 | 12000 | 1200 | arrow |
Taper bow | 800 | 4 | Slash | edge | 20000 | 4000 | x1.25 | Blowgun | 110000 | 45000 | 12000 | 1200 | arrow |
Stab | edge | 50 | 2000 | x1.0 | |||||||||
Rail-pistol | 400-500 | 2 | Bayonet slash | edge | 1000 | 800 | x1.25 | Crossbow | 0 | 15000 | 9000 | 1200 | bullet, nail spike |
Bayonet stab | edge | 5 | 1000 | x1.0 | |||||||||
Butt bash | blunt | 10 | (200) | x2.0 | |||||||||
Coil-pistol | 400-500 | 2 | Bayonet slash | edge | 1000 | 800 | x1.25 | Crossbow | 0 | 15000 | 11000 | 1500 | bullet, nail spike |
Bayonet stab | edge | 5 | 1000 | x1.0 | |||||||||
Butt bash | blunt | 10 | (200) | x2.0 | |||||||||
Scatterpistol | 600-700 | 4 | Bayonet slash | edge | 1000 | 800 | x1.25 | Bow | 0 | 15000 | 6000 | 1200 | 6-gauge rounds, 6-gauge slugs |
Bayonet stab | edge | 5 | 1000 | x1.0 | |||||||||
Butt bash | blunt | 10 | (200) | x2.0 | |||||||||
Nail-pistol | 300-400 | 2 | Bayonet slash | edge | 1000 | 800 | x1.25 | Bow | 0 | 15000 | 7000 | 1200 | none |
Bayonet stab | edge | 5 | 1000 | x1.0 | |||||||||
Butt bash | blunt | 10 | (200) | x2.0 | |||||||||
Rail-rifle | 1500 | 4 | Bayonet stab | edge | 5 | 1000 | x1.0 | Crossbow | 110000 | 45000 | 15000 | 1500 | bullet, nail spike |
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Axe-headed | Axe-head hack | edge | 40000 | 6000 | x1.25 | ||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Sword-headed | Sword-tip slash | edge | 20000 | 4000 | x1.25 | ||||||||
Sword-tip stab | edge | 50 | 2000 | x1.0 | |||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Coil-rifle | 1500 | 4 | Bayonet stab | edge | 5 | 1000 | x1.0 | Crossbow | 110000 | 45000 | 20000 | 3000 | bullet, nail spike |
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Axe-headed | Axe-head hack | edge | 40000 | 6000 | x1.25 | ||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Sword-headed | Sword-tip slash | edge | 20000 | 4000 | x1.25 | ||||||||
Sword-tip stab | edge | 50 | 2000 | x1.0 | |||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Nail-rifle | 1200 | 4 | Bayonet stab | edge | 5 | 1000 | x1.0 | Bow | 110000 | 45000 | 12000 | 1200 | none |
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Axe-headed | Axe-head hack | edge | 40000 | 6000 | x1.25 | ||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Sword-headed | Sword-tip slash | edge | 20000 | 4000 | x1.25 | ||||||||
Sword-tip stab | edge | 50 | 2000 | x1.0 | |||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Scattergun | 2000 | 4 | Bayonet stab | edge | 5 | 1000 | x1.0 | Bow | 71000 | 55000 | 13000 | 1500 | 4-gauge rounds, 4-gauge slugs |
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Axe-headed | Axe-head hack | edge | 40000 | 6000 | x1.25 | ||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Rail-cannon | 3000 | 8 | Bash | blunt | 10000 | (4000) | x1.25 | Crossbow | 110000 | 55000 | 28000 | 2520 | kinetic rocket, fragmentation rocket, plasma-jet rocket |
Coil-cannon | 3000 | 8 | Bash | blunt | 10000 | (4000) | x1.25 | Crossbow | 110000 | 55000 | 30000 | 3020 | kinetic rocket, fragmentation rocket, plasma-jet rocket |
Scattercannon | 2000 | 8 | Bash | blunt | 10 | (200) | x2.0 | Bow | 110000 | 55000 | 20500 | 2020 | 2-gauge rounds, 2-gauge slugs |
Rail-sniper | 1200 | 6 | Stock bash | blunt | 10 | (200) | x2.0 | Crossbow | 110000 | 55000 | 22500 | 2020 | penetrator rod |
Coil-sniper | 1200 | 6 | Stock bash | blunt | 10 | (200) | x2.0 | Crossbow | 110000 | 55000 | 27500 | 2520 | penetrator rod |
Rail-rifles serve as the base-line standard of technology in the wasteland. Some civilizations of exceptional technology will have access to coil-rifle production, and more primitive races are confined to chem-gunner technology in the scattergun and nail-gun classes. Note: due to a bug, nail-guns do not have any assigned ammunition.
Ammunition
Type | Size | Attack Type | Contact Area | Penetration | Velocity |
---|---|---|---|---|---|
Bullet | 5 | blunt | 1 | (3500) | x1.0 |
Penetrator rod | 50 | edge | 10 | 3500 | x1.0 |
6-gauge round | 50 | edge | 40000 | 6000 | x1.0 |
6-gauge slug | 50 | blunt | 10 | (200) | x2.0 |
4-gauge round | 100 | edge | 40000 | 6000 | x1.0 |
4-gauge slug | 100 | blunt | 10 | (200) | x2.0 |
2-gauge round | 300 | edge | 40000 | 6000 | x1.0 |
2-gauge slug | 300 | blunt | 10 | (200) | x2.0 |
Kinetic rocket | 200 | blunt | 10 | (200) | x2.0 |
Fragmentation rocket | 200 | edge | 40000 | 6000 | x1.0 |
Plasma-jet rocket | 200 | edge | 1 | 3500 | x1.0 |
Arrow | 250 | edge | 5 | 1000 | x1.0 |
Nail spike | 5 | edge | 1 | 3500 | x1.0 |
Melee Weapons
Despite the power of ranged weaponry available in the wasteland many beasts and opponents are formidably durable and can close the distance very quickly and, once there, the only viable option is a melee response. Many such weapons can be found in use in the wasteland from stone knives to the pinnacle nanotechne weaponry of the Empire-that-was. Please note that there are many variations for each weapon with different adjectives. Most are purely cosmetic but some alter the attack profile, size, or other parameters as is listed on the table below.
Type | Size | Material Size |
Attack | Attack Type | Contact Area | Penetration | Velocity | Skill Used | 2 Hand Wield Size |
Minimum Wield Size |
---|---|---|---|---|---|---|---|---|---|---|
Wedge axe | 800 | 3 | Hack | edge | 4000 | 6000 | x1.25 | axe | 37500 | 32500 |
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Thick-blade | Hack | edge | 10 | 500 | x2.0 | |||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Thin-blade | Hack | edge | 20000 | 4000 | x1.25 | |||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Chainsaw | 600-1000 | 4 | Saw | edge | 40000 | 6000 | x1.25 | axe | 47500 | 42500 |
Circular saw | 600-1000 | 4 | Saw | edge | 40000 | 6000 | x1.25 | axe | 47500 | 42500 |
Shaft bash | blunt | 10000 | (6000) | x1.25 | ||||||
Shiv | 200 | 1 | Stab | edge | 10 | 10000 | x1.0 | dagger | 37500 | 32500 |
Edged shiv | 300 | 2 | Slash | edge | 20000 | 6000 | x1.25 | axe | 37500 | 32500 |
Stab | edge | 10 | 10000 | x1.0 | ||||||
Hammer fist | 800 | 3 | Bash | blunt | 10 | (500) | x2.0 | hammer | 60000 | 60000 |
Rocket hammer | 1000 | 4 | Bash | blunt | 10 | (200) | x2.0 | hammer | 60000 | 60000 |
Mace | 600-1000 | 4 (S=3,L=5) |
Bash | blunt | 10 | (200) | x2.0 | mace | 37500 | 32500 |
Spiked/flanged | Stab | edge | 10 | 10000 | x1.0 | |||||
Thermal lance/ bident/ trident | 2000-2400 | 4 | Stab | edge | 20 | 12000 | x1.0 | pike | 77500 | 62500 |
Slash | edge | 20000 | 8000 | x1.25 | ||||||
Heavy pile bunker | 2000-2400 | 6 | Stab | edge | 10 | 10000 | x1.0 | pike | 87500 | 5000 |
Pile bunker | 1000-1400 | 3 | Stab | edge | 10 | 10000 | x1.0 | spear | 47500 | 5000 |
Wedge sword | 1600 | 3 | Slash | edge | 40000 | 6000 | x1.25 | sword | 37500 | 32500 |
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Thick-blade | Slash | edge | 10 | 500 | x2.0 | |||||
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Thin-blade | Slash | edge | 20000 | 4000 | x1.25 | |||||
Stab | edge | 50 | 2000 | x1.0 | ||||||
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Taper sword | 600 | 3 | Slash | edge | 20000 | 4000 | x1.25 | sword | 37500 | 32500 |
Stab | edge | 50 | 2000 | x1.0 | ||||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Thick-blade | Slash | edge | 40000 | 6000 | x1.25 | |||||
Stab | edge | 20 | 2000 | x1.0 | ||||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Slab sword | 1600 | 3 | Slash | edge | 40000 | 6000 | x1.25 | sword | 70000 (straight 3750) |
32500 |
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Thick-blade | Bash | edge | 10 | 500 | x2.0 | |||||
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Thin-blade | Slash | edge | 20000 | 4000 | x1.25 | |||||
Stab | edge | 50 | 2000 | x1.0 | ||||||
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Monofilament whip | 500 | 1 | Lash | blunt | 1 | (10) | x5.0 | whip | 27500 | 22500 |
Edged | Lash | edge | 10 | 50 | x2.0 | |||||
Drill | 500 | 4 | Drill | edge | 20 | 10000 | x1.0 | mining | 47500 | 42500 |
Pick | 500 | 4 | Strike | edge | 100 | 4000 | x2.0 | mining | 47500 | 42500 |
Training axe | 800 | 4 | Hack | blunt | 30000 | (6000) | x1.25 | axe | 47500 | 42500 |
Flat slap | blunt | 30000 | (6000) | x1.25 | ||||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Training sword | 300 | 3 | Slash | blunt | 20000 | (4000) | x1.25 | sword | 37500 | 32500 |
Stab | blunt | 50 | (2000) | x1.0 | ||||||
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Training spear | 400 | 3 | Stab | blunt | 200 | (10000) | x1.0 | spear | 47500 | 42500 |
Shaft bash | blunt | 10000 | (6000) | x1.25 |
Note: All weapons can be crafted from weapons-grade nanotechne. In addition, wedge swords, wedge axes, and shivs both regular and edged can be crafted from knappable stone.
Related Pages
The Long Night: Lore/Civilizations
The Long Night: Armor
The Long Night: Materials
The Long Night: Creatures