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Difference between revisions of "Graphics set repository"
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==16×16 square graphics sets== | ==16×16 square graphics sets== | ||
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===Geoduck's 16×16 Graphics Set=== | ===Geoduck's 16×16 Graphics Set=== | ||
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==10×10 square graphics sets== | ==10×10 square graphics sets== | ||
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| comments = Last updated: Apr 4, 2020 | | comments = Last updated: Apr 4, 2020 | ||
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds. | Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds. | ||
+ | }} | ||
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+ | ==12x18 non-square graphics sets== | ||
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+ | ===Bitlands=== | ||
+ | [[File:Bitlands_gameplay.png|thumb|right|Screenshot of game using the Bitlands graphics set.]] | ||
+ | {{GraphicsSet | ||
+ | | image = [[Image:Bitlands_logo_cropped.png|256px]] | ||
+ | | download link = [http://www.bay12forums.com/smf/index.php?topic=172607 Forum thread] | ||
+ | | author = DragonDePlatino | ||
+ | | sprite = 12×18 (unofficial 18×18) | ||
+ | | current version = 1.0.0 | ||
+ | | df compatible = 0.44.12 | ||
+ | | installation = Instructions at download site | ||
+ | | comments = Last updated: November 16, 2018 | ||
+ | An graphics set made to be authentic to older PC games, with thousands of monochrome overrides for all creatures, tiles, items, plants, minerals and buildings of vanilla Dwarf Fortress. There is an [http://www.bay12forums.com/smf/index.php?topic=172607.msg8091446#msg8091446 unofficial version] that supports 0.47.xx, as well as adds a 18×18 tile width option. | ||
+ | |||
+ | Bitlands uses Dfhack and TWBT. | ||
}} | }} | ||
Revision as of 15:56, 2 October 2020
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- For user-created tilesets, see Tileset repository.
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
Graphics sets are used to change the appearance of creatures in the game. They usually come with certain tilesets and are designed to work together. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. This page serves as a repository for custom graphic sets made by users.
32×32 square graphics sets
Vettingr
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Meph Tileset
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24×24 square graphics sets
GemSet
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Dungeon Set
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18×18 square graphics sets
CLA's ASCII-like Graphics Set
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Ironhand and Wormslayer's Graphics Pack
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16×16 square graphics sets
Geoduck's 16×16 Graphics Set
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Rally Ho! Graphics Set
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Mayday's Graphic Set
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Obsidian Graphics Set
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Phoebus' Graphics Set
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Spacefox Graphics Set
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Tergel Graphics Set
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15×15 square graphics sets
Duerer 15×15 Graphics Set
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10×10 square graphics sets
Taffer's Tilesets & Graphics
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12x18 non-square graphics sets
Bitlands
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16×24 non-square graphics sets
Anon's Tileset and Creature Graphics
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