v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "User:Kidinnu"
Jump to navigation
Jump to search
m (undo last edit) |
(Replacing "current" state from last November with this month's play notes.) |
||
Line 1: | Line 1: | ||
=Scouting reports:= | =Scouting reports:= | ||
− | + | To come later. | |
− | |||
=Active Fortresses= | =Active Fortresses= | ||
+ | |||
+ | Using version 27.176.38c. | ||
+ | These are all parked as of 23 May 2008 because they were eating into work time way too much. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 15: | Line 17: | ||
! Last Played | ! Last Played | ||
! Concept | ! Concept | ||
− | + | |- valign="top" | |
+ | | w3 | ||
+ | | Mon Ebno (50105) | ||
+ | | Koladiger (Ghoulriver); 7x5 | ||
+ | | 256, 108: Near the northmost point of the Crest of Sadness (haunted warm mountain; shale/quartzite/gabbro), where it ends in the Dune of Mesh (warm sand desert wilderness; yellow sand aquifer/...). Just within the malign influence of Amxueb. | ||
+ | | Autumn 1052 | ||
+ | | 21 May 2008 | ||
+ | | Storytelling: desert dwarves digging in to find long underground river, clear it out, & establish large farms off of it | ||
|- | |- | ||
− | | | + | | |
− | | | + | | colspan="6" | '''Current State''': 56 dwarves, thriving w. uppermost (longest) segment of river clear; there's a Giant cave on site, and one of the Trolls just wandered out to chase my haulers. Next digging task: canal south of upper river, with closeable drain to lower river, and treefarm chambers off of it. Bethabara is well-established, but main fortress is really completely unplanned. |
− | + | |- valign="top" | |
− | + | | w4 | |
− | + | | Thadar Kajeth (20130) | |
− | + | | Zikeldolek (Fiercecomet); 6x4 | |
− | + | | 80, 40: Along the Guardedstruck in the Mire of Sun (warm/hot temperate freswater swamp; silty clay loam/basalt/marble/gabbro, clay loam/chalk/phyllite/gabbro) at the base of the Fingers of Clasping (rhyolite/gneiss/granite). Signs of lava nearby. | |
− | | | ||
− | |- | ||
− | | | ||
− | | | ||
− | | | ||
− | | ( | ||
| Summer 1053 | | Summer 1053 | ||
− | | | + | | 22 May 2008 |
− | | | + | | Educational: get steel industry going, learn to exploit magma |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | 6 | + | | |
− | | | + | | colspan="6" | '''Current State''': 76 dwarves, my first Dungeon Master. Core industry - food, metal - is thriving, but need to get secondaries (clothing) going. Cleared imps out of the magma pool, once apprentice miners finish digging upper bedrooms should be cutting channels to place magma smelters & forges on. Immigrant armorer stepped on the map, immediately had successful mood, so high-quality steel chainmail is easy to get. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=Fortress Ideas= | =Fortress Ideas= | ||
− | + | I wrote the first versions of [[Challenge_Builds#Hunting_Party]] and [[Challenge_Builds#Immigration_and_Customs_Enforcement]], and still find myself drawn to variants on those for my RP attempts (i.e. just about all my forts). | |
− | + | ||
− | + | =Previous Versions= | |
− | + | ||
− | + | [[User:Kidinnu/old]] |
Revision as of 21:10, 23 May 2008
Scouting reports:
To come later.
Active Fortresses
Using version 27.176.38c. These are all parked as of 23 May 2008 because they were eating into work time way too much.
Region | Seed | Fortess Name | Location | Game Date | Last Played | Concept |
---|---|---|---|---|---|---|
w3 | Mon Ebno (50105) | Koladiger (Ghoulriver); 7x5 | 256, 108: Near the northmost point of the Crest of Sadness (haunted warm mountain; shale/quartzite/gabbro), where it ends in the Dune of Mesh (warm sand desert wilderness; yellow sand aquifer/...). Just within the malign influence of Amxueb. | Autumn 1052 | 21 May 2008 | Storytelling: desert dwarves digging in to find long underground river, clear it out, & establish large farms off of it |
Current State: 56 dwarves, thriving w. uppermost (longest) segment of river clear; there's a Giant cave on site, and one of the Trolls just wandered out to chase my haulers. Next digging task: canal south of upper river, with closeable drain to lower river, and treefarm chambers off of it. Bethabara is well-established, but main fortress is really completely unplanned. | ||||||
w4 | Thadar Kajeth (20130) | Zikeldolek (Fiercecomet); 6x4 | 80, 40: Along the Guardedstruck in the Mire of Sun (warm/hot temperate freswater swamp; silty clay loam/basalt/marble/gabbro, clay loam/chalk/phyllite/gabbro) at the base of the Fingers of Clasping (rhyolite/gneiss/granite). Signs of lava nearby. | Summer 1053 | 22 May 2008 | Educational: get steel industry going, learn to exploit magma |
Current State: 76 dwarves, my first Dungeon Master. Core industry - food, metal - is thriving, but need to get secondaries (clothing) going. Cleared imps out of the magma pool, once apprentice miners finish digging upper bedrooms should be cutting channels to place magma smelters & forges on. Immigrant armorer stepped on the map, immediately had successful mood, so high-quality steel chainmail is easy to get. |
Fortress Ideas
I wrote the first versions of Challenge_Builds#Hunting_Party and Challenge_Builds#Immigration_and_Customs_Enforcement, and still find myself drawn to variants on those for my RP attempts (i.e. just about all my forts).