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Difference between revisions of "40d:Memory hacking"
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+ | == Attention! == | ||
+ | We need to be very clear about what version(s) these addresses apply to. Please list version numbers along with addresses. | ||
+ | |||
== New string format == | == New string format == | ||
Revision as of 20:54, 2 November 2007
Attention!
We need to be very clear about what version(s) these addresses apply to. Please list version numbers along with addresses.
New string format
Offset | Size | Type | Description |
0x00 | 16 | Character buffer | Holds the string data if capacity < 16 |
0x00 | 4 | Character pointer | Points to the string data if capacity >= 16 |
0x10 | 4 | Length | Current length of the string |
0x14 | 4 | Capacity | Current capacity of the string buffer (also indicates which mode the string is in) |
Yes, the first two items overlap. This is correct. This is the MSVC Express string format - Toady appears to be using standard C++ structures pretty much everywhere.
Creature Structure
The creature vector is at 0x01415A00, so: List start: 0x01415A04 List end: 0x01415A08
Structure Offsets:
Offset | Size | Type | Description |
0x00 | 4 | Vptr | Virtual function table pointer |
0x04 | 24 | First name | See above string format |
0x32 | 4 | Surname word 1 | No part of speech, like in the old structure |
0x36 | 4 | Surname word 2 | |
0x70 | 24 | Custom profession name | See above string format |
0x88 | 2 | Type ID #1 | These two are wild guesses - I believe they are dwarf types. They appear to be duplicated (I'm told Toady stores the original dwarf type for legends) and I don't know which is the "old" and which is the "new". I've entered the values I've found in the Type ID table below. #2 is the current type. |
0x8a | 2 | Type ID #2 | |
0x8C | 4 | Creature Race | A6 is the dwarf default (this may be different if the user has a mod installed) |
0xe4 | 4 | Flags | (1 << 1) if creature is dead (redundant?) |
0xe8 | 4 | Flags | (1 << 7) if creature is dead (redundant?)
(1 << 17) if creature is ready for slaughter |
0x458 | 102 | Labor preferences | 102 1 byte values, corresponding to the profession list. Mostly bools, with notable exceptions of shieldtype,armortype, and weaponnum. I have No idea what the last one means. |
Type ID list
Hideously incomplete and may be completely wrong.
ID | Meaning |
0x00 | Miner |
0x04 | Woodcutter |
0x2f | Planter |
0x29 | Cook |
0x31 | Brewer |
0x37 | Mechanic |
0x3e | Architect |
0x6c | Creature |
Profession list
Obviously could do with some formatting.
PROFESSION_MINE, PROFESSION_HAUL_STONE, PROFESSION_HAUL_WOOD, PROFESSION_HAUL_BODY, PROFESSION_HAUL_FOOD, PROFESSION_HAUL_REFUSE, PROFESSION_HAUL_ITEM, PROFESSION_HAUL_FURNITURE, PROFESSION_HAUL_ANIMALS, PROFESSION_CLEAN, PROFESSION_CUTWOOD, PROFESSION_CARPENTER, PROFESSION_DETAIL, PROFESSION_MASON, PROFESSION_ARCHITECT, PROFESSION_ANIMALTRAIN, PROFESSION_ANIMALCARE, PROFESSION_HEALTHCARE, PROFESSION_BUTCHER, PROFESSION_TRAPPER, PROFESSION_DISSECT_VERMIN, PROFESSION_LEATHER, PROFESSION_TANNER, PROFESSION_BREWER, PROFESSION_ALCHEMIST, PROFESSION_SOAP_MAKER, PROFESSION_WEAVER, PROFESSION_CLOTHESMAKER, PROFESSION_MILLER, PROFESSION_PROCESS_PLANT, PROFESSION_MAKE_CHEESE, PROFESSION_MILK, PROFESSION_COOK, PROFESSION_PLANT, PROFESSION_HERBALIST, PROFESSION_FISH, PROFESSION_CLEAN_FISH, PROFESSION_DISSECT_FISH, PROFESSION_HUNT, PROFESSION_SMELT, PROFESSION_FORGE_WEAPON, PROFESSION_FORGE_ARMOR, PROFESSION_FORGE_FURNITURE, PROFESSION_METAL_CRAFT, PROFESSION_CUT_GEM, PROFESSION_ENCRUST_GEM, PROFESSION_WOOD_CRAFT, PROFESSION_STONE_CRAFT, PROFESSION_BONE_CARVE, PROFESSION_GLASSMAKER, PROFESSION_EXTRACT_STRAND, PROFESSION_AXE, PROFESSION_SWORD, PROFESSION_MACE, PROFESSION_HAMMER, PROFESSION_SPEAR, PROFESSION_DAGGER, PROFESSION_CROSSBOW, PROFESSION_BOW, PROFESSION_BLOWGUN, PROFESSION_PIKE, PROFESSION_WHIP, PROFESSION_SHIELDLEVEL, PROFESSION_ARMORLEVEL, PROFESSION_SIEGECRAFT, PROFESSION_SIEGEOPERATE, PROFESSION_BOWYER, PROFESSION_MECHANIC, PROFESSION_WEAPONNUMBER, PROFESSION_POTASH_MAKING, PROFESSION_LYE_MAKING, PROFESSION_DYER, PROFESSION_BURN_WOOD, PROFESSION_OPERATE_PUMP, PROFESSION_UNUSED_3, PROFESSION_UNUSED_4, PROFESSION_UNUSED_5, PROFESSION_UNUSED_6, PROFESSION_UNUSED_7, PROFESSION_UNUSED_8, PROFESSION_UNUSED_9, PROFESSION_UNUSED_10, PROFESSION_UNUSED_11, PROFESSION_UNUSED_12, PROFESSION_UNUSED_13, PROFESSION_UNUSED_14, PROFESSION_UNUSED_15, PROFESSION_UNUSED_16, PROFESSION_UNUSED_17, PROFESSION_UNUSED_18, PROFESSION_UNUSED_19, PROFESSION_UNUSED_20, PROFESSION_UNUSED_21, PROFESSION_UNUSED_22, PROFESSION_UNUSED_23, PROFESSION_UNUSED_24, PROFESSION_UNUSED_25, PROFESSION_UNUSED_26, PROFESSION_UNUSED_27, PROFESSION_UNUSED_28, PROFESSION_UNUSED_29, PROFESSION_UNUSED_30, PROFESSIONNUM,