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Difference between revisions of "40d:Bedroom design"
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== Line design == | == Line design == | ||
− | Line designs have the advantage of being very space efficient and very adaptative. From 1×1 to 1×4 and longer, it can fit almost anywhere, can be upgraded later on as long as you have the space behind your first original line and do not need excessive corridor space for the bedroom access. Simply dig a few lines out of an access tunnel already in use in your fortress and voila, you | + | Line designs have the advantage of being very space efficient and very adaptative. From 1×1 to 1×4 and longer, it can fit almost anywhere, can be upgraded later on as long as you have the space behind your first original line and do not need excessive corridor space for the bedroom access. Simply dig a few lines out of an access tunnel already in use in your fortress and voila, you Fractal designs == |
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Betting on design beauty and on geometrical symmetry first, fractal designs can also be at the same time very space and walk efficient. They however require a lot of time and space both to plan and execute and are most likely out of reach of all but the most serious players. Most players however agree to say that they are the most incredible of all the designs around, if not the for the sheer challenge of successfully executing something as complex, then for the extra touch it give to the whole fortress as a whole once it is done. | Betting on design beauty and on geometrical symmetry first, fractal designs can also be at the same time very space and walk efficient. They however require a lot of time and space both to plan and execute and are most likely out of reach of all but the most serious players. Most players however agree to say that they are the most incredible of all the designs around, if not the for the sheer challenge of successfully executing something as complex, then for the extra touch it give to the whole fortress as a whole once it is done. | ||
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X=up/down stairs | X=up/down stairs | ||
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D=Door | D=Door | ||
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.=Floor | .=Floor | ||
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║=Wall | ║=Wall | ||
Revision as of 16:44, 29 January 2008
This article or section may need to be updated due to recent changes. 0.23.130.23a |
There are many ways to design the layout of bedrooms. Designs must consider simplicity and ease of designating, efficiency, and aesthetics. The ability to modify the design to enlarge, improve, or add rooms can be important as well. Proximity of the rooms to noise should also be considered.
Many of the designs shown here were taken from this forum post.
Plain square design
If it is 2×2, 3×3 or more, square designs are probably the first choice of many players. Easy to plan, easy to put in place, this kind of design is one of the best when the player value his playing time instead of the overall layout of his fortress. While square designs are easy to reproduce en masse, most are not optimized either for beauty or space efficiency, two aspects that other designs excel at.
Line design
Line designs have the advantage of being very space efficient and very adaptative. From 1×1 to 1×4 and longer, it can fit almost anywhere, can be upgraded later on as long as you have the space behind your first original line and do not need excessive corridor space for the bedroom access. Simply dig a few lines out of an access tunnel already in use in your fortress and voila, you Fractal designs ==
Betting on design beauty and on geometrical symmetry first, fractal designs can also be at the same time very space and walk efficient. They however require a lot of time and space both to plan and execute and are most likely out of reach of all but the most serious players. Most players however agree to say that they are the most incredible of all the designs around, if not the for the sheer challenge of successfully executing something as complex, then for the extra touch it give to the whole fortress as a whole once it is done.
THLawrence's Living Pods
Apartment ╔══╦══╦══╦══╗ ║..║..║..║..║ ║.D╩D.║.D╩D.║ ╠═╣X╠═╬═╣X╠═╣ ║.D╦D.║.D╦D.║ ║..║..║..║..║ ╠══╬══╬══╬══╣ ║..║..║..║..║ ║.D╩D.║.D╩D.║ ╠═╣X╠═╬═╣X╠═╣ ║.D╦D.║.D╦D.║ ║..║..║..║..║ ╚══╩══╩══╩══╝ Lobby ╔══╦══╦══╦══╗.. ║..║..║..║..║.. ║.D╩D.║.D╩D.║.. ╠═╣X╚═╩═╝X╚═╝.. ║.D╗........... ║..║........... ╠══╣.....╔══╗.. ║..║.....║..║.. ║.D╝.....╚D.║.. ╠═╣X╔═╦═╗X╠═╣.. ║.D╦D.║.D╦D.║.. ║..║..║..║..║.. ╚══╩══╩══╩══╝..
X=up/down stairs
D=Door
.=Floor
║=Wall
Put this above each other and get very useful living space.
Rooms | |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |