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Difference between revisions of "40d:King"
Line 10: | Line 10: | ||
| cabinets=5 | | cabinets=5 | ||
| arrival= | | arrival= | ||
− | * Duchy | + | * Duchy, high value of architecture, roads and offerings to (presumably) Dwarven caravan |
− | |||
* '''or''' discover [[Adamantine]] | * '''or''' discover [[Adamantine]] | ||
| function= | | function= |
Revision as of 04:31, 2 December 2007
Room requirements | ||
---|---|---|
Office | Royal Throne Room | |
Quarters | Royal Bedroom | |
Dining room | Royal Dining Room | |
Tomb | Royal Mausoleum | |
Furniture requirements | ||
Chests | 10 | |
Cabinets | 5 | |
Weapon racks | 5 | |
Armor stands | 5 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
| ||
Function | ||
|
Once your fortress becomes the capital of a duchy, 'The Incoming King' will appear on your nobles screen. You will need to reach a certain architectural value, road value, and offerings required (presumably to the dwarven civ's traders) for the King to arrive. The values needed for each vary from fort to fort, but can be viewed by examining 'The Incoming King' on the nobles screen.
This is the dwarf named as ruler of the dwarf civilization in the Civilizations screen. When the King arrives, your fortress will be promoted to Mountainhome and capital of that civilization.
If you find adamantine, this noble will make a surprise arrival, dressed as a peasant. It is unknown whether he follows the same demands as the previous versions' Adamantine Kings.