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Difference between revisions of "DF2014 Talk:Maximizing framerate"
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Things that can fly seem to produce significantly more lag that things that can't. I've had fortresses where the game would freeze every time a flock of birds was on the map, necessitating the use of the fpause and exterminate dfhack commands, whereas flightless wildlife didn't affect gameplay noticeably. | Things that can fly seem to produce significantly more lag that things that can't. I've had fortresses where the game would freeze every time a flock of birds was on the map, necessitating the use of the fpause and exterminate dfhack commands, whereas flightless wildlife didn't affect gameplay noticeably. | ||
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Latest revision as of 07:40, 17 December 2022
Merge with FPS[edit]
I agree on merge into the Frames_per_second page, using this one to redirect. We should also put a short "for information on how to improve the framerate, see here" on this page: Technical_tricks#Settings_-_init.txt. CLA (talk) 13:07, 4 February 2016 (UTC)
- Disagree. This article is already plenty long without an explanation of what frames_per_second means in Dwarf Fortress. The current arrangement seems like a reasonable division of info.--Loci (talk) 22:31, 29 May 2016 (UTC)
Flying creatures[edit]
Things that can fly seem to produce significantly more lag that things that can't. I've had fortresses where the game would freeze every time a flock of birds was on the map, necessitating the use of the fpause and exterminate dfhack commands, whereas flightless wildlife didn't affect gameplay noticeably.