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Difference between revisions of "DF2014:Cliff"
LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Cliff to Cliff: Migrating v50 page (667/4618) (content)) Tag: New redirect |
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+ | '''Cliffs''' are a [[map tile|terrain]] feature in which there is a sheer drop along the side of a mountain. In ''Dwarf Fortress'', this is shown when the edge of one [[z-level]] is not connected to a lower level by a [[ramp]]. This means that dwarves are unable to traverse between the z-levels without [[mining|digging]], [[constructions|constructing]] [[stairs|staircases]], [[climbing]], or [[gravity|falling]]. | ||
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+ | Cliffs can vary widely in height, but the default world generation settings include an option to ''periodically erode sharp cliffs'', which will limit the amount and height of the cliffs on the map, making almost all of the z-level changes connected by natural ramps. | ||
+ | |||
+ | Cliffs are a welcome spot for dwarven [[suicide]]s as well as combat accidents. Depending on your *ahem* ''goals'', you might want to keep an eye on them, or even wall them off. | ||
+ | {{Category|World}} | ||
+ | [[ru:Cliff]] |
Latest revision as of 03:15, 20 December 2022
This article is about an older version of DF. |
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Cliffs are a terrain feature in which there is a sheer drop along the side of a mountain. In Dwarf Fortress, this is shown when the edge of one z-level is not connected to a lower level by a ramp. This means that dwarves are unable to traverse between the z-levels without digging, constructing staircases, climbing, or falling.
Cliffs can vary widely in height, but the default world generation settings include an option to periodically erode sharp cliffs, which will limit the amount and height of the cliffs on the map, making almost all of the z-level changes connected by natural ramps.
Cliffs are a welcome spot for dwarven suicides as well as combat accidents. Depending on your *ahem* goals, you might want to keep an eye on them, or even wall them off.