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Difference between revisions of "DF2014 Talk:World generation"
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[[Special:Contributions/91.8.82.154|91.8.82.154]] 11:21, 14 May 2015 (UTC) Cerbsen | [[Special:Contributions/91.8.82.154|91.8.82.154]] 11:21, 14 May 2015 (UTC) Cerbsen | ||
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+ | == Where are in-game maps ? == | ||
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+ | We had an article about exporting in-game world maps that were used to create everything from elevations to precipitation. Does one recall where it is?--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 02:37, 5 January 2023 (UTC) |
Revision as of 02:37, 5 January 2023
Source of DF2014:World_generation tables
Here is a full set of legend exports (xml) and world generation parameters of all world gen combinations: http://dffd.bay12games.com/file.php?id=10854
Forgotten beast numbers can be viewed in Legends Viewer: http://www.bay12forums.com/smf/index.php?topic=72702.0.
Civilizations and sites are found at the end of world_gen_param.txt files [TOTAL_CIV_NUMBER:X][SITE_CAP:X] and can be further viewed in legends viewer.
(Semi-)Megabeasts / titan numbers are also at the beginning of world_gen_param.txt files [MEGABEAST_CAP:X][SEMIMEGABEAST_CAP:X][TITAN_NUMBER:X].
91.8.82.154 11:21, 14 May 2015 (UTC) Cerbsen
Where are in-game maps ?
We had an article about exporting in-game world maps that were used to create everything from elevations to precipitation. Does one recall where it is?--Jan (talk) 02:37, 5 January 2023 (UTC)