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Difference between revisions of "40d:Justice"

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(removed dubious,illogical and poorly written)
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[[Restraint]]s and [[cage]]s can be set to be used by justice. Your [[sheriff]] will use them to cage [[criminal]]s.
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'''Justice''' is dealt by your [[Sheriff]] (later [[Captain of the guard]]) or the [[Hammerer]].
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Only metal [[restraint]]s and [[cage]]s can be set to be used for justice. Your sheriff will use them to cage criminals.
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The current number of ropes or chains needed is indicated on the z Status menu, under the Justice submenu. The number of them required is one-tenth the current population, rounded down to the nearest integer.
  
 
=== Crimes ===
 
=== Crimes ===

Revision as of 04:11, 2 March 2008

Justice is dealt by your Sheriff (later Captain of the guard) or the Hammerer.

Only metal restraints and cages can be set to be used for justice. Your sheriff will use them to cage criminals.

The current number of ropes or chains needed is indicated on the z Status menu, under the Justice submenu. The number of them required is one-tenth the current population, rounded down to the nearest integer.

Crimes

  • Building destruction - destroying a building during a tantrum.
  • Disorderly conduct - brawling while throwing a tantrum.
  • Violation of work order - a dwarf is punished if you ignore a noble's mandate.
  • Vandalism - toppling furniture or doors during a tantrum.
  • Murder - killing a fellow dwarf or a tame animal.

Punishment

  • X days imprisonment - the sheriff or fortress guard haul the dwarf off to a restraint to serve a jail sentence
  • Beating - the sheriff or fortress guard attack the dwarf unarmed for a short time - this punishment is used instead of imprisonment if the jail is full
  • Hammering - the Hammerer beats the dwarf with a war hammer, causing death or serious injury