- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Corpse"
m |
NateAustin (talk | contribs) (cleanup, must->should, notes on forbidding fallen items) |
||
Line 3: | Line 3: | ||
All corpses will rot away, eventually. All corpses will leave behind their posessions where they died. Corpses left to rot in an enclosed space, such as your fortress, will emit [[miasma]]. After a time, the flesh will rot away, leaving behind [[bones]] and a [[skull]]. | All corpses will rot away, eventually. All corpses will leave behind their posessions where they died. Corpses left to rot in an enclosed space, such as your fortress, will emit [[miasma]]. After a time, the flesh will rot away, leaving behind [[bones]] and a [[skull]]. | ||
− | The corpse of a dead dwarf | + | If the corpse was involved in a fight before death, it is possible for parts of the corpse to be scattered around. [[Hammerlord|Hammerlords]] and the like are notorious for blasting apart bodies in one swing. Should a corpse be severed from its parts, all the equipment you'd expect to be on the limbs will usually be located where the limb fell. |
+ | |||
+ | ==fortress mode== | ||
+ | The corpse of a dead dwarf should be buried. To avoid unhappy thoughts, the sooner it is placed in a [[burial receptacle]], the better. Any dwarf that dies will make unhappy thoughts for anyone it is related to, but left to rot where it is, all dwarves passing by will have unhappy thoughts. | ||
The corpse of an animal can be valuable to your dwarves. When brought to the [[butchery]], a butcher will dice up the corpse into [[meat]], bones and [[fat]]. Depending on the animal, [[raw hide]] and skulls may also be rendered. | The corpse of an animal can be valuable to your dwarves. When brought to the [[butchery]], a butcher will dice up the corpse into [[meat]], bones and [[fat]]. Depending on the animal, [[raw hide]] and skulls may also be rendered. | ||
− | The corpses of enemies will often contain their [[clothing]], [[armor]] and [[weapons]], if any. Your dwarves are automatically set to retrieve these items and put them into your containers. This can be a very bad thing in the middle of a [[siege]], as dwarves not locked away | + | The corpses of enemies will often contain their [[clothing]], [[armor]] and [[weapons]], if any. Your dwarves are automatically set to retrieve these items and put them into your containers. This can be a very bad thing in the middle of a [[siege]], as dwarves that not locked away and do not have [[hauling]] jobs turned off will walk into the middle of a battlefield to retrieve these items. In addition to locking up your dwarves or turning off hauling, you can also [[forbid]] these items to prevent this behavior. |
− | |||
− |
Revision as of 23:37, 28 February 2008
A Corpse is a dead body. It could be anyone's body, from a creature to a dwarf, or even you.
All corpses will rot away, eventually. All corpses will leave behind their posessions where they died. Corpses left to rot in an enclosed space, such as your fortress, will emit miasma. After a time, the flesh will rot away, leaving behind bones and a skull.
If the corpse was involved in a fight before death, it is possible for parts of the corpse to be scattered around. Hammerlords and the like are notorious for blasting apart bodies in one swing. Should a corpse be severed from its parts, all the equipment you'd expect to be on the limbs will usually be located where the limb fell.
fortress mode
The corpse of a dead dwarf should be buried. To avoid unhappy thoughts, the sooner it is placed in a burial receptacle, the better. Any dwarf that dies will make unhappy thoughts for anyone it is related to, but left to rot where it is, all dwarves passing by will have unhappy thoughts.
The corpse of an animal can be valuable to your dwarves. When brought to the butchery, a butcher will dice up the corpse into meat, bones and fat. Depending on the animal, raw hide and skulls may also be rendered.
The corpses of enemies will often contain their clothing, armor and weapons, if any. Your dwarves are automatically set to retrieve these items and put them into your containers. This can be a very bad thing in the middle of a siege, as dwarves that not locked away and do not have hauling jobs turned off will walk into the middle of a battlefield to retrieve these items. In addition to locking up your dwarves or turning off hauling, you can also forbid these items to prevent this behavior.