v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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Difference between revisions of "User:Jerimee"
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==== Links ==== | ==== Links ==== |
Revision as of 22:25, 28 February 2023
Shortcuts
- Best Practices: Dwarf_Fortress_Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.
- Tpl snippet: /tpl
- Table and Box snippets: /table
- /sandbox
- Name#Dwarven_first_names
- Special:Purge
sec
Links
- https://www.gutenberg.org/files/41975/41975-h/41975-h.htm
- http://www.bay12games.com/media/df_talk_17_transcript.html#17.7
- http://www.bay12forums.com/smf/index.php?topic=170818.0
- Solitarian: http://www.bay12forums.com/smf/index.php?topic=173289.0
Todo
- Find Steam Workshop Files On PC - Game_folders_and_files#Game_folder
Add this somewhere:
Find Steam Workshop Files On PC
For example, C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\mods\mod_upload
- Access Steam from a website
- Log in through your account
- As you log in on Steam through the website, you will come across the Community tab.
- Click on the Community tab, and it will have the Workshop option.
- This is how you can access the Steam Workshop.
- Now, this menu has got a range of games, which has got various forms of mods.
- Click on a mod of your choice.
- When you access the mod, check the URL.
- In the end, you will have an ID number (for example 2547764561)
- Open Windows Explorer and head to the Steam programme file location.
- From here, select steamapps
- As you click on this folder, you will come across the folder workshop
- Click on Content
- Once you reach this page, search for the ID number you copied from the Mod’s URL
- You will be able to find the Workshop file here
todos done
Category:Symbol_WIPadd {{Template:Langsym group}} to all the pages within Language_SYM.txt
Notes
hard_mat is Tool token
shell_mat is one token
Food notes
to rename food portion- https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_food.txt
Can I add DESCRIPTION Allows a string to describe the tool when viewed. The text box can accommodate up to 325 characters until it cuts off, but the spacing of actual sentences puts the realistic limit closer to 300. Multiple DEFINITION tokens can be used in the same tool definition, with each appearing on a new line. to item food object?
How is food effect calculated?
Can Syndrome be given? via Material? via Interactions? Yes both.