- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Thrower"
(adventure mode and fortress mode) |
|||
Line 1: | Line 1: | ||
Throwing is a skill used primarily in Adventure Mode. The thrower skill determines the accuracy and damage of thrown objects. Note that any object can cause serious damage- including socks, bugs, and water. | Throwing is a skill used primarily in Adventure Mode. The thrower skill determines the accuracy and damage of thrown objects. Note that any object can cause serious damage- including socks, bugs, and water. | ||
+ | == Throwing in Dwarf Mode == | ||
In Fortress Mode a dwarf who is [[tantrum]]ing may pick up and throw an object. Doing so gives the dwarf experience towards throwing. Otherwise, dwarves will never use throwing in Fortress Mode. | In Fortress Mode a dwarf who is [[tantrum]]ing may pick up and throw an object. Doing so gives the dwarf experience towards throwing. Otherwise, dwarves will never use throwing in Fortress Mode. | ||
+ | |||
+ | |||
+ | == Throwing in Adventure Mode == | ||
+ | In Adventure mode throwing is an excellent way to roll the dice before close-combat. Essentially giving the chance for the opponent's vital organs or extremities to be damaged and thus any bonus that may come with the damage, (sightless monsters, or weaponless guards for example). Furthermore anything can be used as a weapon: Silt, pebbles, vomit, rings, all can potentially smash into the opponent and send him flying away. | ||
+ | |||
+ | Note: At the moment an excellent way to level up your throwing skill is to mass items, and throw them at your feet. This, combined with an endless supply of vomit from an unconscious wolf can increase your warrior's attributes and your throwing skill to Legendary in about ten minutes. It is unknown whether this will be tweaked in coming releases. |
Revision as of 18:23, 10 April 2008
Throwing is a skill used primarily in Adventure Mode. The thrower skill determines the accuracy and damage of thrown objects. Note that any object can cause serious damage- including socks, bugs, and water.
Throwing in Dwarf Mode
In Fortress Mode a dwarf who is tantruming may pick up and throw an object. Doing so gives the dwarf experience towards throwing. Otherwise, dwarves will never use throwing in Fortress Mode.
Throwing in Adventure Mode
In Adventure mode throwing is an excellent way to roll the dice before close-combat. Essentially giving the chance for the opponent's vital organs or extremities to be damaged and thus any bonus that may come with the damage, (sightless monsters, or weaponless guards for example). Furthermore anything can be used as a weapon: Silt, pebbles, vomit, rings, all can potentially smash into the opponent and send him flying away.
Note: At the moment an excellent way to level up your throwing skill is to mass items, and throw them at your feet. This, combined with an endless supply of vomit from an unconscious wolf can increase your warrior's attributes and your throwing skill to Legendary in about ten minutes. It is unknown whether this will be tweaked in coming releases.