- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Modification:The Long Night: Materials"
Line 4: | Line 4: | ||
==== Nanotechne ==== | ==== Nanotechne ==== | ||
− | Nanotechne (last part pronounced 'tek-nee') is metal infused with symbiotic nanomachines that let the wielder shape it into a variety of useful forms, from simple plates of metal to complex machinary. Its is used for transcendense programs where the users make tablets wich one they use to transform in something else or for adquire some perk. Nanotechne can be found to higher or lower densities in the megastructure, so, most of civilizations smelts the boulder left behind the mining to found a bit of nanotechne to breed it by feeding it with the various metals found underground. | + | Nanotechne (last part pronounced 'tek-nee') is metal infused with symbiotic nanomachines that let the wielder shape it into a variety of useful forms, from simple plates of metal to complex machinary. Its is used for transcendense programs where the users make tablets wich one they use to transform in something else or for adquire some perk. Nanotechne can be found to higher or lower densities in the megastructure, so, most of civilizations smelts the boulder left behind the mining to found a bit of nanotechne to breed it by feeding it with the various metals found underground. But deeper you go, the more dense is the nanotechne and the multiple horrors who lure around it. |
In addition to producing it by feeding it metal, you can also scavenge it by butchering mechanical creatures, which will yield blocks of nanotechne or other metals. Any creature with metal body parts should suffice. | In addition to producing it by feeding it metal, you can also scavenge it by butchering mechanical creatures, which will yield blocks of nanotechne or other metals. Any creature with metal body parts should suffice. |
Revision as of 13:21, 14 June 2023
Updating to 2.6
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
Nanotechne
Nanotechne (last part pronounced 'tek-nee') is metal infused with symbiotic nanomachines that let the wielder shape it into a variety of useful forms, from simple plates of metal to complex machinary. Its is used for transcendense programs where the users make tablets wich one they use to transform in something else or for adquire some perk. Nanotechne can be found to higher or lower densities in the megastructure, so, most of civilizations smelts the boulder left behind the mining to found a bit of nanotechne to breed it by feeding it with the various metals found underground. But deeper you go, the more dense is the nanotechne and the multiple horrors who lure around it.
In addition to producing it by feeding it metal, you can also scavenge it by butchering mechanical creatures, which will yield blocks of nanotechne or other metals. Any creature with metal body parts should suffice.
Note that nanotechne can be produced from any type of metal, so if you don't pay attention your citizens will use nanotechne to make more nanotechne, which actually reduces the amount you have. Make sure you properly designate what metal you intend to make nanotechne from.
Name | Density | Value Modifier | Melting Point | Uses |
---|---|---|---|---|
Grade-S | 2700 | 50 | 11188 | valuable crafts |
Grade-C | 7850 | 10 | 12768 | nanotechne production, anvils |
Grade-M | 7850 | 20 | 12718 | weapons, armor, ammo, anvils |
Grade-A | 8850 | 40 | 12718 | weapons, ammo, anvils |
Grade-N | 8850 | 60 | 12718 | weapons, armor, ammo, anvils |
Grade-K | 8850 | 60 | 12718 | weapons, armor, ammo, anvils |
Grade-X | 8850 | 60 | 12718 | weapons, armor, ammo, anvils |
Ancient | 200 | 300 | 25000 | all |
Name | Impact Yield | Impact Fracture | Impact Elasticity | Compressive Yield | Compressive Fracture | Compressive Elasticity | Tensile Yield | Tensile Fracture | Tensile Elasticity | Torsion Yield | Torsion Fracture | Torsion Elasticity | Shear Yield | Shear Fracture | Shear Elasticity | Bending Yield | Bending Fracture | Bending Elasticity | Max Edge |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grade-M | 1505 | 2520 | 940 | 1505 | 2520 | 940 | 430 | 720 | 225 | 430 | 720 | 215 | 430 | 720 | 215 | 430 | 720 | 215 | 30000 |
Grade-A | 2005 | 3020 | 1540 | 2005 | 3020 | 1540 | 500 | 800 | 300 | 500 | 770 | 275 | 470 | 790 | 275 | 470 | 770 | 275 | 15000 |
Grade-N | 2005 | 3020 | 1540 | 2005 | 3020 | 1540 | 500 | 800 | 300 | 500 | 770 | 275 | 470 | 790 | 275 | 470 | 770 | 275 | 35000 |
Grade-K | 2005 | 3020 | 1540 | 2005 | 3020 | 1540 | 500 | 800 | 300 | 500 | 770 | 275 | 470 | 790 | 275 | 470 | 770 | 275 | 15000 |
Grade-X | 2005 | 3020 | 1540 | 2005 | 3020 | 1540 | 500 | 800 | 300 | 500 | 770 | 275 | 470 | 790 | 275 | 470 | 770 | 275 | 15000 |
Ancient | 5000 | 5000 | 0 | 5000 | 5000 | 0 | 5000 | 5000 | 0 | 5000 | 5000 | 0 | 5000 | 5000 | 0 | 5000 | 5000 | 0 | 100000 |
For comparison, view the base game metals. Grade-M is identical to steel except for max edge and it is unclear how that affects calculations.
The material qualities of the metals affect the calculations that occur in combat for a variety of different attacks with a different type of attack being countered by a different resisting characteristic.
- Impact measures the resistance to blunt attacks.
- Compressive measures the resistance to pinching and strangulation attacks.
- Tensile measures the resistance to latched-on tearing attacks.
- Torsion measures the resistance to latched-on blunt attacks.
- Shear measures the resistance to cutting attacks.
- Bending measures the resistance to joint locking attacks.
Each characteristic is further broken down to form a series of setpoints:
- Yield: the force at which the material will begin to deform.
- Fracture: the force at which the material will completely break.
- Elasticity: how much the material will deform once the yield point is exceeded.
Likewise, offensive capabilities are also determined by material properties:
- Max Edge measures the offensive cutting ability.
- Density measures the severity of offensive blunt impact.
Stone
Stone | Density | Value Multipiler | Melting Point | Ore | Type | Uses |
---|---|---|---|---|---|---|
Industrial slag | 2780 | 2 | 11485 | Energetic compound: 10% | layer | flux, lime |
Concrete | 2780 | 2 | 11485 | no | layer | flux, lime |
Corroded metal | 2780 | 2 | 11485 | Iron: 10% | layer | nanotechne production, flux, lime |
Piping | 2780 | 2 | 11485 | Iron: 10% Energetic compound: 10% |
layer | flux, lime |
Old machinery | 5260 | 8 | 12736 | Iron: 100% Energetic compound: 30% |
cluster | none |
Fused ammunition casings | 5260 | 8 | 12736 | Brass: 95% Steel: 5% Energetic compound: 10% |
small cluster | none |
Heavy metal refuse | 3796 | 8 | none | Aluminum: 100% Nickel: 10% Gold: 10% Copper: 10% Zinc: 10% Silver: 10% Lead: 10% Tin: 10% Platinum: 10% Bismuth: 10% Energetic compound: 10% |
sedimentary vein | none |
Bituminous coal | 1346 | 1 | 11440 (ignition) |
no | sedimentary vein | coke |
Lignite | 1250 | 1 | 11440 (ignition) |
no | sedimentary vein | coke |
Circuitry | 5260 | 20 | 12736 | Energetic compound: 50% | cluster | none |
Gypsum | 2320 | 1 | 10261 | no | sedimentary cluster | plaster |
Petrified wood | 2200 | 1000 | 12970 | no | sedimentary single | none |
Unrefined ancient nanotechne | 200 | 250 | 25000 | Yes | special | thread extraction |
Megastructure | 200000 | 1 | none | no | special | undiggable |
Soil
Soil | Density | Aquifer | Notes |
---|---|---|---|
Plastic refuse | 1210 | no | earthenware |
Tar clay | 1210 | no | earthenware |
Polluted soil | 1290 | yes | |
Mud | 1450 | yes | |
Sand | 1710 | yes | glass |
Industrial runoff | 2200 | no | stoneware |
Biofilm | 200 | no | ocean |
Calcareous ooze | 2690 | yes | ocean, porcelain |
Siliceous ooze | 2460 | yes | ocean, porcelain |
Gems
Gem | Density | Value Multipiler | Ignition Point | Type |
---|---|---|---|---|
Synthetic gem | 3520 | 50 | 11440 | small cluster |
Crystalline glass | 3520 | 50 | 11440 | cluster |
Plastiglass | 1650 | 10 | none | small cluster |
Other
Name | Density | Value Multipiler | Melting Point | Notes |
---|---|---|---|---|
Recycled Plastic | 1360 | 3 | none | produced in kiln from tar clay or plastic refuse |
Recycled Slag | 2000 | 4 | none | produced in kiln from industrial runoff |
Porcelain | 2403 | 10 | none | produced in kiln from oozes |
Machinery | 25000 | 300 | 20000 | unknown (?machine creature tissue?) |
Bullet | 13135 | 2 | 18750 | bioframe projectile (boiling point is 1001, bug?) |
plasma | 3135 | 1 | 12750 | bioframe projectile |
Related Pages
The Long Night: Lore
The Long Night: Civilizations
The Long Night: Weapons
The Long Night: Armor
The Long Night: Creatures
The Long Night: Plants