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Difference between revisions of "40d:Architecture design"
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− | It is one thing to design a | + | It is one thing to design a [[fortress]] to be useful and functional, but many dwarves are also very artistic in their design as well. |
=== Modern === | === Modern === | ||
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=..= | =..= | ||
− | The doors in the hallway lead to these large, multifunction rooms. The doors at the intersections present an excellent method of containment, stopping both water and allowing to be locked against intruders or to contain misbehaving dwarves. | + | The [[doors]] in the hallway lead to these large, multifunction rooms. The doors at the intersections present an excellent method of containment, stopping both [[water]] and allowing to be locked against intruders or to contain misbehaving dwarves. |
=== Grave Importance === | === Grave Importance === | ||
− | Dwarves have a long tradition of honoring their dead and while some forts may be too bitter to spare resources on proper burial, others can honor and pay respect to their dead. In this design method, hallways do not always intersect, sometimes leading to dead ends where coffins can be placed as well as statues made in the likeness of the former living. Likewise, workshops can also be placed in the center of a 5x5 grid, with the back and side walls used for statues in coffins. Once the current area is exhausted and the past dwarves are satisfied that their work has been completed, the workshop can be disassembled and the dead left to rest in piece. | + | Dwarves have a long tradition of honoring their dead and while some forts may be too bitter to spare resources on proper [[burial]], others can honor and pay respect to their dead. In this design method, hallways do not always intersect, sometimes leading to dead ends where coffins can be placed as well as statues made in the likeness of the former living. Likewise, workshops can also be placed in the center of a 5x5 grid, with the back and side walls used for [[statues]] in [[coffins]]. Once the current area is exhausted and the past dwarves are satisfied that their work has been completed, the workshop can be disassembled and the dead left to rest in piece. |
=== Waterfalls === | === Waterfalls === | ||
Line 20: | Line 20: | ||
=== Smelting Operations === | === Smelting Operations === | ||
− | In very resource-heavy maps, 10-12 smelters may be necessary to keep up with mining operations. I've had very efficient results with this setup - and it looks good, to boot. The stairways lead down into a high Z-level mining operation (keeps the noise away from the bedrooms, too), with additional bar storage 1-2 levels below. | + | In very resource-heavy maps, 10-12 [[smelters]] may be necessary to keep up with mining operations. I've had very efficient results with this setup - and it looks good, to boot. The stairways lead down into a high Z-level mining operation (keeps the [[noise]] away from the bedrooms, too), with additional [[bar]] storage 1-2 levels below. |
*S = Smelter | *S = Smelter | ||
*M = Magma | *M = Magma |
Revision as of 02:14, 4 December 2007
It is one thing to design a fortress to be useful and functional, but many dwarves are also very artistic in their design as well.
Modern
One means of fort design is the no-nonsense modern design. Modern style architecture revolves around a no-nonsense approach to space usage, usually with long straight corridors and multi function rooms that contain multiple workshops or other points of interest. A typical modern hallway may appear as below:
=..= ==+====++====+== ......+..+...... ......+..+...... ==+====++====+== =..=
The doors in the hallway lead to these large, multifunction rooms. The doors at the intersections present an excellent method of containment, stopping both water and allowing to be locked against intruders or to contain misbehaving dwarves.
Grave Importance
Dwarves have a long tradition of honoring their dead and while some forts may be too bitter to spare resources on proper burial, others can honor and pay respect to their dead. In this design method, hallways do not always intersect, sometimes leading to dead ends where coffins can be placed as well as statues made in the likeness of the former living. Likewise, workshops can also be placed in the center of a 5x5 grid, with the back and side walls used for statues in coffins. Once the current area is exhausted and the past dwarves are satisfied that their work has been completed, the workshop can be disassembled and the dead left to rest in piece.
Waterfalls
Waterfalls have a strong effect on people, man and dwarf alike and some like to incorporate this into their fort. Waterfalls require a system to dispose of the water, either pumping it back upwards to be recycled or dumping it into a large reservoir where it can be allowed to evaporate.
Smelting Operations
In very resource-heavy maps, 10-12 smelters may be necessary to keep up with mining operations. I've had very efficient results with this setup - and it looks good, to boot. The stairways lead down into a high Z-level mining operation (keeps the noise away from the bedrooms, too), with additional bar storage 1-2 levels below.
- S = Smelter
- M = Magma
- B = Bar Stockpile
- O = Ore Stockpile
============== =MMMMMMMMMMMM= =SSSSSSSSSSSS= =SSSSSSSSSSSS= =OOOOOOOOOOOO= =OOOOOOOOOOOO= =OOOOOOOOOOOO= =++===++===++= =............= =............======== =..==....==..+OOOSSM= =..=>>BBBB=..+OOOSSM= ======...>>BBBB...=OOOSSM= .........BBBBBB...=OOOSSM= .........BBBBBB...=OOOSSM= .........BBBBBB...=OOOSSM= ======...BBBB>>...=OOOSSM= =..=BBBB>>=..+OOOSSM =..==....==..+OOOSSM= =............======== =++===++===++= =OOOOOOOOOOOO= =OOOOOOOOOOOO= =OOOOOOOOOOOO= =SSSSSSSSSSSS= =SSSSSSSSSSSS= =MMMMMMMMMMMM= ==============