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Difference between revisions of "User:The Grim Sleeper/Worldgen Tricks"

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m (Lethosor moved page v0.31:Worldgen Tricks to User:The Grim Sleeper/Worldgen Tricks without leaving a redirect: not complete/wiki-ready)
 
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== Sedimentary Volcanoes ==
 
== Sedimentary Volcanoes ==
 
Setting the noise controls for weight, feature and smoothness very high will result in very large amounts of volcano sites, right next to large tracts of sedimentary land.
 
Setting the noise controls for weight, feature and smoothness very high will result in very large amounts of volcano sites, right next to large tracts of sedimentary land.
 
{{del| Low quality page (4 unclear sentences) about old obscure version not updated since 2018.}}
 

Latest revision as of 03:48, 4 June 2024

Tricks with Worldgen[edit]

Pave the streets with Adamantine[edit]

Adamantine spires reach at least up to the magma sea and no further than the lowest cavern,so if you have three caverns, then you want to set the levels below layer 5 to something large, 100 being the max (this will give you 100 level spires embedded in complete layers of semi molten rock). Then for a possible bonus set levels below layer 4 to something large and the spires may or may not extend up into those layers. Using this technique I've had 4x4 embarks with 10k+ adamantine. Which is more than you could ever use. Sarudak

Tricks with PerfectWorldDFTool[edit]

Sedimentary Volcanoes[edit]

Setting the noise controls for weight, feature and smoothness very high will result in very large amounts of volcano sites, right next to large tracts of sedimentary land.