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Difference between revisions of "Talk:Person"

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What do we learn about Dwarf Fortress from this page? What does it add?
 
What do we learn about Dwarf Fortress from this page? What does it add?
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:You can learn a lot about Dwarf Fortress from this page because this seems to be the only page that lists every non-procedurally-generated creature that can open doors, can speak, can spit, and is a playable character. I wrote this article because I wanted to know what a person is and there was no article to explain it to me. Aside from the magma crab, the ability to spit does a pretty good job of capturing a set of persons.
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:Personhood is not a game mechanic, but the concept effects how people play the game. This game has a lot of unfamiliar creatures. A player might see a mud man and think, "is that a person?" They can check the person article and make a determination for themselves. [[User:Jecowa|Jecowa]] ([[User talk:Jecowa|talk]]) 13:25, 10 October 2024 (UTC)

Revision as of 13:26, 10 October 2024

Hi!

Is 'Person' a mechanic in DF? To my knowledge, its not. So if I understand correctly, this is merely a way of describing game mechancis in another way, right?

Does 'person' somehow play any role in any game mechanic? Of not, this article is purely arbitrary.

Also: In my opinion, the properties CanLearn and CanSpeak are the most importand ones determing if someone is a person. I think you have added to much dwarven properties to the comparison. For example: CanOpenDoors. This is surely not a property of a person. Because also angels, demons, bogeyman have this token, are they a person? in real live, monkeys and dogs can open doors, parrots can 'speak', and you've added 'Magma Crab' to the list? Where is this going to? Is having a body a property of a person, so every creature can be added to this list! It is an interesting way to discuss about, but I think it has no value to this wiki. Sorry

What do we learn about Dwarf Fortress from this page? What does it add?

You can learn a lot about Dwarf Fortress from this page because this seems to be the only page that lists every non-procedurally-generated creature that can open doors, can speak, can spit, and is a playable character. I wrote this article because I wanted to know what a person is and there was no article to explain it to me. Aside from the magma crab, the ability to spit does a pretty good job of capturing a set of persons.
Personhood is not a game mechanic, but the concept effects how people play the game. This game has a lot of unfamiliar creatures. A player might see a mud man and think, "is that a person?" They can check the person article and make a determination for themselves. Jecowa (talk) 13:25, 10 October 2024 (UTC)