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Difference between revisions of "Cap"

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'''Cap''' can refer to:
 
'''Cap''' can refer to:
  
* A piece of '''[[Armor#Headgear|Headgear]]''' made of cloth, leather, or metal. Caps made of cloth or leather can also be called [[clothing]].
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* A piece of '''[[Armor#Headgear|headgear]]''' made of cloth, leather, or metal. Caps made of cloth or leather can also be called [[clothing]].
 
* The advanced world generation parameter '''[[Advanced world generation#Population cap after civ creation|Population cap after civ creation]]''' that controls the maximum number of historical figures.
 
* The advanced world generation parameter '''[[Advanced world generation#Population cap after civ creation|Population cap after civ creation]]''' that controls the maximum number of historical figures.
 
* The advanced world generation parameter '''[[Advanced world generation#Site cap after civ creation|Site cap after civ creation]]''' that controls the maximum number of population centers, such as towns.
 
* The advanced world generation parameter '''[[Advanced world generation#Site cap after civ creation|Site cap after civ creation]]''' that controls the maximum number of population centers, such as towns.
 
* The '''[[d_init.txt|d_init]]''' settings related to the maximum number of people or seeds in a player's fortress.
 
* The '''[[d_init.txt|d_init]]''' settings related to the maximum number of people or seeds in a player's fortress.

Revision as of 20:44, 15 October 2024

Cap can refer to:

  • A piece of headgear made of cloth, leather, or metal. Caps made of cloth or leather can also be called clothing.
  • The advanced world generation parameter Population cap after civ creation that controls the maximum number of historical figures.
  • The advanced world generation parameter Site cap after civ creation that controls the maximum number of population centers, such as towns.
  • The d_init settings related to the maximum number of people or seeds in a player's fortress.